(6) #162 Hippie Mafia (5-13)

291.63 (64)

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# Opponent Result Effect % of Ranking Status Date Event
155 Cream City Crooks Loss 11-13 -8.17 5.48% Jul 22nd Heavyweights 2017
81 South Shore Line Loss 6-13 6.25 5.48% Jul 22nd Heavyweights 2017
76 Enigma** Loss 6-15 0 0% Ignored Jul 22nd Heavyweights 2017
133 Auxiliary Loss 6-13 -15.38 5.48% Jul 23rd Heavyweights 2017
124 DeMo Loss 6-13 -9.48 5.48% Jul 23rd Heavyweights 2017
- Kettering Win 13-7 0.47 5.48% Jul 23rd Heavyweights 2017
129 Baemaker Loss 4-13 -17.32 6.79% Aug 19th Cooler Classic 29
- Rogue Grimace Win 12-5 11.31 6.79% Aug 19th Cooler Classic 29
117 Satellite Loss 7-13 -7.09 6.79% Aug 19th Cooler Classic 29
130 DingWop Loss 10-13 2.18 6.79% Aug 19th Cooler Classic 29
159 Black Market II Win 15-6 44.88 6.79% Aug 20th Cooler Classic 29
- Rogue Grimace Win 15-13 -16.78 6.79% Aug 20th Cooler Classic 29
88 Wisconsin Hops** Loss 5-15 0 0% Ignored Sep 9th 2017 Northwest Plains Mens Sectionals
155 Cream City Crooks Win 15-10 46.87 7.96% Sep 9th 2017 Northwest Plains Mens Sectionals
43 General Strike** Loss 1-15 0 0% Ignored Sep 9th 2017 Northwest Plains Mens Sectionals
105 THE BODY Loss 4-15 -1.52 7.96% Sep 9th 2017 Northwest Plains Mens Sectionals
- Green Bay Quackers Loss 8-13 -14.72 7.96% Sep 10th 2017 Northwest Plains Mens Sectionals
130 DingWop Loss 7-15 -20.94 7.96% Sep 10th 2017 Northwest Plains Mens Sectionals
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.