(5) #95 Deathsquad (13-7)

979.66 (3)

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# Opponent Result Effect % of Ranking Status Date Event
45 Club M - Manic Loss 10-13 3.08 4.8% Jun 24th Boston Invitational 2017
114 Westchester Magma Bears Loss 11-12 -14.52 4.8% Jun 24th Boston Invitational 2017
128 Red Circus Loss 9-13 -33.45 4.8% Jun 24th Boston Invitational 2017
112 Shrike Win 15-4 23.89 4.8% Jun 25th Boston Invitational 2017
68 Bruises Loss 11-15 -12.2 4.8% Jun 25th Boston Invitational 2017
114 Westchester Magma Bears Win 15-11 11.01 4.8% Jun 25th Boston Invitational 2017
142 Breakers Win 15-7 14.08 4.8% Jun 25th Boston Invitational 2017
158 Mutiny Win 15-3 4.79 5.34% Jul 8th Antlerlock 2017
150 Connecticut Connvicts Win 15-5 11.06 5.34% Jul 8th Antlerlock 2017
106 Red Tide Win 15-9 24.37 5.34% Jul 8th Antlerlock 2017
59 Pesterbug Loss 10-14 -11.37 5.34% Jul 9th Antlerlock 2017
180 East Rock Candy Mountain** Win 15-5 0 0% Ignored Jul 9th Antlerlock 2017
114 Westchester Magma Bears Win 11-10 -2.13 5.34% Jul 9th Antlerlock 2017
130 Adelphos Win 12-3 24.44 6.61% Aug 5th Philly Open 2017
196 Marxmen** Win 13-2 0 0% Ignored Aug 5th Philly Open 2017
178 Winc City Fog of War Win 12-6 -12.29 6.61% Aug 5th Philly Open 2017
120 Xavier's School for Gifted Youngsters Loss 7-10 -41.58 6.61% Aug 5th Philly Open 2017
116 Dredge Win 13-9 17.66 6.61% Aug 6th Philly Open 2017
57 Blueprint Loss 5-12 -26.83 6.61% Aug 6th Philly Open 2017
142 Breakers Win 13-6 19.76 6.61% Aug 6th Philly Open 2017
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.