(4) #37 Turbine (11-8)

1442.25 (62)

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# Opponent Result Effect % of Ranking Status Date Event
48 Big Wrench Win 15-9 17.4 4.61% Jul 8th Philadelphia Select Classic I
29 Smokestack Loss 12-14 -5.96 4.61% Jul 8th Philadelphia Select Classic I
33 Garden State Ultimate Loss 12-13 -3.45 4.61% Jul 8th Philadelphia Select Classic I
57 Blueprint Win 11-10 -5.63 4.61% Jul 8th Philadelphia Select Classic I
58 Beachfront Property Loss 10-15 -34.26 4.61% Jul 9th Philadelphia Select Classic I
19 Medicine Men Loss 10-14 -4.44 4.61% Jul 9th Philadelphia Select Classic I
50 CITYWIDE Special Loss 15-16 -13.75 4.61% Jul 9th Philadelphia Select Classic I
46 Lost Boys Win 10-7 16.07 5.13% Jul 22nd Club Terminus 2017
85 Holy City Heathens Win 13-7 6.88 5.13% Jul 22nd Club Terminus 2017
117 War Machine Win 13-7 -4.23 5.13% Jul 22nd Club Terminus 2017
23 Chain Lightning Loss 8-13 -14.12 5.13% Jul 23rd Club Terminus 2017
102 ATLiens Win 13-7 2.32 5.13% Jul 23rd Club Terminus 2017
73 Oakgrove Boys Win 13-6 14.67 6.02% Aug 12th Chesapeake Open 2017
33 Garden State Ultimate Loss 8-12 -24.8 6.02% Aug 12th Chesapeake Open 2017
108 JAWN Win 13-7 0.59 6.02% Aug 12th Chesapeake Open 2017
61 Bullet Win 13-6 20.19 6.02% Aug 12th Chesapeake Open 2017
33 Garden State Ultimate Loss 13-14 -4.57 6.02% Aug 13th Chesapeake Open 2017
60 John Doe Win 15-7 20.48 6.02% Aug 13th Chesapeake Open 2017
28 Richmond Floodwall Win 14-13 17.26 6.02% Aug 13th Chesapeake Open 2017
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.