(1) #158 Mutiny (3-8)

464.47 (2)

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# Opponent Result Effect % of Ranking Status Date Event
95 Deathsquad Loss 3-15 -8.97 9.57% Jul 8th Antlerlock 2017
106 Red Tide Loss 7-15 -17.83 9.57% Jul 8th Antlerlock 2017
150 Connecticut Connvicts Loss 10-15 -36.24 9.57% Jul 8th Antlerlock 2017
59 Pesterbug Loss 7-15 11.89 9.57% Jul 9th Antlerlock 2017
161 Garden Party Win 12-8 45.41 9.57% Jul 9th Antlerlock 2017
180 East Rock Candy Mountain Win 13-12 -14.11 9.57% Jul 9th Antlerlock 2017
139 Rising Tide Loss 11-13 -2.01 10.65% Jul 22nd Vacationland 2017
54 Colt Loss 8-13 35 10.65% Jul 22nd Vacationland 2017
59 Pesterbug** Loss 4-13 0 0% Ignored Jul 22nd Vacationland 2017
146 Red Tide Black Loss 11-13 -7.72 10.65% Jul 22nd Vacationland 2017
190 defunct Win 15-9 -5.21 10.65% Jul 23rd Vacationland 2017
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.