(3) #138 Midnight Meat Train (7-14)

561.6 (60)

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# Opponent Result Effect % of Ranking Status Date Event
41 Illusion** Loss 3-13 0 0% Ignored Jul 8th MoTown Throwdown 2017
159 Black Market II Win 13-8 10.98 4.33% Jul 8th MoTown Throwdown 2017
- SEMI** Win 13-3 0 0% Ignored Jul 8th MoTown Throwdown 2017
152 Dirty D Loss 9-13 -26.36 4.33% Jul 8th MoTown Throwdown 2017
159 Black Market II Loss 8-13 -33.92 4.33% Jul 9th MoTown Throwdown 2017
- SEMI** Win 11-4 0 0% Ignored Jul 9th MoTown Throwdown 2017
- Impulse Loss 7-15 -20.63 4.33% Jul 9th MoTown Throwdown 2017
124 DeMo Win 15-13 19.27 4.82% Jul 22nd Heavyweights 2017
117 Satellite Win 13-12 15.95 4.82% Jul 22nd Heavyweights 2017
63 Haymaker Loss 10-14 8.4 4.82% Jul 22nd Heavyweights 2017
97 Climax Win 13-10 33.98 4.82% Jul 22nd Heavyweights 2017
76 Enigma Loss 6-15 -7.1 4.82% Jul 23rd Heavyweights 2017
116 KC SmokeStack Loss 13-14 3.33 4.82% Jul 23rd Heavyweights 2017
81 South Shore Line Loss 6-13 -8.21 4.82% Jul 23rd Heavyweights 2017
93 Black Lung Loss 5-11 -16.87 7% Sep 9th 2017 East Plains Mens Sectionals
76 Enigma Loss 8-11 7.07 7% Sep 9th 2017 East Plains Mens Sectionals
139 Solar Eclipse Win 11-10 8.13 7% Sep 9th 2017 East Plains Mens Sectionals
146 AK Pipeline Loss 12-13 -14.54 7% Sep 9th 2017 East Plains Mens Sectionals
136 Low Five Loss 11-13 -15.34 7% Sep 10th 2017 East Plains Mens Sectionals
67 Four Loss 8-11 12.24 7% Sep 10th 2017 East Plains Mens Sectionals
35 CLE Smokestack Loss 6-11 24.2 7% Sep 10th 2017 East Plains Mens Sectionals
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.