(15) #103 Dreadnought (12-9)

890.23 (106)

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# Opponent Result Effect % of Ranking Status Date Event
45 Ironmen Loss 8-12 -1.01 3.94% Jul 8th Huckfest 2017
73 Rougaroux Loss 9-13 -11.24 3.94% Jul 8th Huckfest 2017
58 Bullet Loss 6-12 -12.79 3.94% Jul 8th Huckfest 2017
82 Rush Hour Loss 9-13 -12.77 3.94% Jul 8th Huckfest 2017
65 Plex Loss 7-15 -15.28 3.94% Jul 9th Huckfest 2017
144 Rampage Win 12-10 -5.91 3.94% Jul 9th Huckfest 2017
164 Rawhide** Win 13-5 0 0% Ignored Aug 12th Hootie on the Hill 2017
98 Dallas United: Desperados Win 12-11 7.4 5.15% Aug 12th Hootie on the Hill 2017
160 Dallas United: Neato Banditos Win 13-5 0.96 5.15% Aug 12th Hootie on the Hill 2017
89 Scythe Loss 11-12 -3.71 5.15% Aug 12th Hootie on the Hill 2017
164 Rawhide Win 11-5 -2.42 6.37% Sep 9th 2017 Ozarks Mens Sectionals
164 Rawhide Win 13-7 -5.3 6.37% Sep 9th 2017 Ozarks Mens Sectionals
132 Supercell Win 11-9 -0.06 6.37% Sep 9th 2017 Ozarks Mens Sectionals
132 Supercell Loss 12-13 -25.52 6.37% Sep 9th 2017 Ozarks Mens Sectionals
171 The Bucket Brigade** Win 11-4 0 0% Ignored Sep 9th 2017 Ozarks Mens Sectionals
150 Dallas United: Outlaws Win 13-8 1.65 7.09% Sep 23rd South Central Mens Regionals 2017
126 ISO Atmo Win 13-10 8.98 7.09% Sep 23rd South Central Mens Regionals 2017
6 Johnny Bravo** Loss 2-13 0 0% Ignored Sep 23rd South Central Mens Regionals 2017
123 DTH Win 13-7 30.53 7.09% Sep 23rd South Central Mens Regionals 2017
80 Singlewide Win 15-10 43.13 7.09% Sep 24th South Central Mens Regionals 2017
25 Inception Loss 8-15 6.16 7.09% Sep 24th South Central Mens Regionals 2017
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.