(4) #147 H.O.G. Ultimate (5-16)

627.08 (22)

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# Opponent Result Effect % of Ranking Status Date Event
44 Ironmen Loss 8-13 8.54 4% Jun 17th ATL Classic 2017
125 Chattanooga Gentlemen's Club Loss 8-13 -15.52 4% Jun 17th ATL Classic 2017
62 Bullet Loss 4-13 -3.7 4% Jun 17th ATL Classic 2017
88 Holy City Heathens Loss 3-13 -10.32 4% Jun 17th ATL Classic 2017
87 Rush Hour Loss 9-10 9.62 4% Jun 18th ATL Classic 2017
98 BaNC Loss 8-13 -8.14 4% Jun 18th ATL Classic 2017
118 War Machine Loss 8-11 -8.36 4% Jun 18th ATL Classic 2017
66 Kentucky Flying Circus Loss 3-13 -5.55 5.22% Jul 22nd Club Terminus 2017
8 Florida United** Loss 4-13 0 0% Ignored Jul 22nd Club Terminus 2017
101 Cerberus Win 9-8 22.73 5.22% Jul 22nd Club Terminus 2017
100 ATLiens Loss 12-13 9.04 5.22% Jul 22nd Club Terminus 2017
87 Rush Hour Loss 5-13 -13.45 5.22% Jul 23rd Club Terminus 2017
118 War Machine Loss 10-12 -4.03 5.22% Jul 23rd Club Terminus 2017
165 Shrimp Boat Win 12-9 8.11 5.22% Jul 23rd Club Terminus 2017
78 Omen Win 13-12 32.7 5.81% Aug 5th Trestlemania 2017
101 Cerberus Loss 10-15 -10.24 5.81% Aug 5th Trestlemania 2017
107 Coastal Empire Loss 10-12 0.42 5.81% Aug 5th Trestlemania 2017
188 Hammerhead Win 15-6 9.91 5.81% Aug 5th Trestlemania 2017
122 UpRoar Loss 11-14 -11.49 5.81% Aug 6th Trestlemania 2017
78 Omen Loss 8-15 -9.85 5.81% Aug 6th Trestlemania 2017
173 CerB WerB-B Win 15-12 0 5.81% Aug 6th Trestlemania 2017
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.