() #1 Sockeye (10-3)

2392.27 (2)

Click on column to sort  • 
# Opponent Result Effect % of Ranking Status Date Event
23 Chain Lightning** Win 13-4 0 0% Ignored Jul 8th TCT Pro Elite Challenge 2017
21 Furious George Win 13-7 -8.18 7.45% Jul 8th TCT Pro Elite Challenge 2017
3 Truck Stop Loss 11-13 -36.15 7.45% Jul 8th TCT Pro Elite Challenge 2017
11 PoNY Win 13-10 -9.43 7.45% Jul 8th TCT Pro Elite Challenge 2017
7 Johnny Bravo Win 13-8 9.52 7.45% Jul 9th TCT Pro Elite Challenge 2017
2 Revolver Loss 11-13 -19.95 7.45% Jul 9th TCT Pro Elite Challenge 2017
6 Ironside Win 13-8 12.47 7.45% Jul 9th TCT Pro Elite Challenge 2017
5 HIGH FIVE Win 15-9 19.85 9.22% Aug 4th 2017 US Open Club Championships
2 Revolver Win 17-15 18.7 9.22% Aug 4th 2017 US Open Club Championships
4 Ring of Fire Loss 13-15 -48.35 9.22% Aug 5th 2017 US Open Club Championships
10 Sub Zero Win 15-11 -5.26 9.22% Aug 5th 2017 US Open Club Championships
3 Truck Stop Win 15-10 23.68 9.22% Aug 5th 2017 US Open Club Championships
2 Revolver Win 15-10 44.13 9.22% Aug 6th 2017 US Open Club Championships
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.