(2) #140 Blade (6-15)

542.02 (47)

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# Opponent Result Effect % of Ranking Status Date Event
90 The Roofing Co. Loss 5-13 -7.66 3.77% Jun 24th SCINNY 2017
136 Low Five Loss 9-13 -14.65 3.77% Jun 24th SCINNY 2017
- Black Market Y Win 9-7 0.32 3.77% Jun 24th SCINNY 2017
- Cincinnati Flying Piglet** Win 13-4 0 0% Ignored Jun 24th SCINNY 2017
- Transatlantic Danger Zone Win 8-6 -2.54 3.77% Jun 25th SCINNY 2017
- Black Market Y Win 13-7 11.21 3.77% Jun 25th SCINNY 2017
115 War Machine Loss 9-13 -8.17 4.19% Jul 8th Huckfest 2017
100 Chattanooga Gentlemen's Club Loss 3-13 -10.66 4.19% Jul 8th Huckfest 2017
94 Cerberus Loss 8-13 -4.47 4.19% Jul 8th Huckfest 2017
144 Rampage Loss 8-15 -26.21 4.19% Jul 9th Huckfest 2017
100 Chattanooga Gentlemen's Club Loss 8-15 -9.12 4.19% Jul 9th Huckfest 2017
144 Rampage Win 12-9 19.08 5.77% Aug 19th 2017 Rocket City Invite
11 Florida United** Loss 3-13 0 0% Ignored Aug 19th 2017 Rocket City Invite
24 Freaks Loss 6-12 26.07 5.77% Aug 19th 2017 Rocket City Invite
45 Ironmen Loss 7-11 18.24 5.77% Aug 19th 2017 Rocket City Invite
46 Lost Boys Loss 6-13 12.44 7.15% Sep 16th 2017 East Coast Mens Sectionals
137 H.O.G. Ultimate Win 13-11 20.4 7.15% Sep 16th 2017 East Coast Mens Sectionals
82 Rush Hour Loss 7-13 -7.85 7.15% Sep 16th 2017 East Coast Mens Sectionals
108 Holy City Heathens Loss 11-13 5.72 7.15% Sep 16th 2017 East Coast Mens Sectionals
100 Chattanooga Gentlemen's Club Loss 3-13 -18.74 7.15% Sep 17th 2017 East Coast Mens Sectionals
94 Cerberus Loss 9-13 -1.9 7.15% Sep 17th 2017 East Coast Mens Sectionals
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.