(7) #113 Thundersnow (6-14)

801.78 (91)

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# Opponent Result Effect % of Ranking Status Date Event
79 The Killjoys Loss 6-11 -14.03 4.01% Jul 8th San Diego Slammer 2017
91 Rip City Ultimate Loss 10-11 0.74 4.01% Jul 8th San Diego Slammer 2017
126 ISO Atmo Win 11-3 19.96 4.01% Jul 8th San Diego Slammer 2017
55 Streetgang Loss 7-11 -2.7 4.01% Jul 8th San Diego Slammer 2017
38 Sprawl Loss 5-11 0.56 4.01% Jul 8th San Diego Slammer 2017
52 Republic Loss 12-15 5.3 4.01% Jul 9th San Diego Slammer 2017
157 Brawl Win 15-4 5.94 4.01% Jul 9th San Diego Slammer 2017
52 Republic Loss 13-14 17.66 5.52% Aug 19th Ski Town Classic 2017
69 Sawtooth Loss 6-11 -15.65 5.52% Aug 19th Ski Town Classic 2017
- Big Sky Win 13-6 3.62 5.52% Aug 19th Ski Town Classic 2017
70 Choice City Hops Loss 9-13 -9.56 5.52% Aug 19th Ski Town Classic 2017
71 PowderHogs Loss 8-11 -6.52 5.52% Aug 20th Ski Town Classic 2017
126 ISO Atmo Win 11-10 0.18 5.52% Aug 20th Ski Town Classic 2017
38 Sprawl Loss 6-13 0.93 6.47% Sep 9th 2017 So Cal Mens Sectionals
55 Streetgang Loss 6-9 -1.14 6.47% Sep 9th 2017 So Cal Mens Sectionals
169 Gridlock** Win 13-4 0 0% Ignored Sep 9th 2017 So Cal Mens Sectionals
51 Sundowners Loss 9-13 0.99 6.47% Sep 9th 2017 So Cal Mens Sectionals
52 Republic Loss 6-13 -11.95 6.47% Sep 10th 2017 So Cal Mens Sectionals
157 Brawl Win 13-3 9.85 6.47% Sep 10th 2017 So Cal Mens Sectionals
51 Sundowners Loss 8-13 -4.38 6.47% Sep 10th 2017 So Cal Mens Sectionals
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.