(2) #46 Lost Boys (14-7)

1349.98 (6)

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# Opponent Result Effect % of Ranking Status Date Event
89 Rush Hour Win 13-8 6.6 4.11% Jun 17th ATL Classic 2017
76 Omen Win 12-10 -2.42 4.11% Jun 17th ATL Classic 2017
117 War Machine Win 13-4 2.42 4.11% Jun 17th ATL Classic 2017
26 Freaks Loss 11-13 1.49 4.11% Jun 17th ATL Classic 2017
100 Cerberus Win 9-8 -12.22 4.11% Jun 18th ATL Classic 2017
43 Ironmen Win 12-8 20.13 4.11% Jun 18th ATL Classic 2017
26 Freaks Loss 10-11 5.93 4.11% Jun 18th ATL Classic 2017
26 Freaks Loss 8-13 -11.77 4.82% Jul 8th Huckfest 2017
92 Plex Win 13-9 3.27 4.82% Jul 8th Huckfest 2017
111 Memphis Belle Win 13-8 1.01 4.82% Jul 8th Huckfest 2017
61 Bullet Win 13-6 20.64 4.82% Jul 8th Huckfest 2017
79 Rougaroux Win 12-11 -9.66 4.82% Jul 9th Huckfest 2017
43 Ironmen Win 13-12 7.79 4.82% Jul 9th Huckfest 2017
26 Freaks Loss 7-15 -17.03 4.82% Jul 9th Huckfest 2017
98 BaNC Win 13-4 11.26 5.36% Jul 22nd Club Terminus 2017
117 War Machine Win 13-7 0.79 5.36% Jul 22nd Club Terminus 2017
85 Holy City Heathens Win 13-6 14.84 5.36% Jul 22nd Club Terminus 2017
37 Turbine Loss 7-10 -16.85 5.36% Jul 22nd Club Terminus 2017
38 Cash Crop Loss 9-10 -2.54 5.36% Jul 23rd Club Terminus 2017
85 Holy City Heathens Loss 8-10 -34.02 5.36% Jul 23rd Club Terminus 2017
102 ATLiens Win 13-5 10.06 5.36% Jul 23rd Club Terminus 2017
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.