(1) #110 Memphis Belle (5-6)

843.33 (31)

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# Opponent Result Effect % of Ranking Status Date Event
45 Lost Boys Loss 8-13 -1.75 9.16% Jul 8th Huckfest 2017
125 Chattanooga Gentlemen's Club Win 15-11 29.11 9.16% Jul 8th Huckfest 2017
89 Plex Loss 13-14 0.72 9.16% Jul 8th Huckfest 2017
29 Freaks Loss 7-13 16.38 9.16% Jul 8th Huckfest 2017
83 Rougaroux Loss 10-12 -8.28 9.16% Jul 9th Huckfest 2017
44 Ironmen Loss 5-15 -11.61 9.16% Jul 9th Huckfest 2017
118 War Machine Loss 2-9 -65.68 9.16% Jul 9th Huckfest 2017
137 Supercell Win 13-10 21.03 11.96% Aug 12th Hootie on the Hill 2017
198 The Bucket Brigade** Win 13-3 0 0% Ignored Aug 12th Hootie on the Hill 2017
134 SmokeStack Win 11-10 -2.8 11.96% Aug 12th Hootie on the Hill 2017
166 Dallas United: Outlaws Win 13-6 24.19 11.96% Aug 12th Hootie on the Hill 2017
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.