(2) #160 Dallas United: Neato Banditos (7-13)

307.83 (9)

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# Opponent Result Effect % of Ranking Status Date Event
164 Rawhide Loss 9-11 -11.66 3.71% Jun 25th Texas Two Finger 2017
163 Spring Creek Ascension Loss 8-12 -17.98 3.71% Jun 25th Texas Two Finger 2017
168 SA Spares Win 12-7 10.41 3.71% Jun 25th Texas Two Finger 2017
- Texas Two Step** Loss 3-11 0 0% Ignored Jun 25th Texas Two Finger 2017
164 Rawhide Loss 7-12 -29.22 4.85% Jul 29th PBJ 2017
156 Deaf Fruit Loss 11-12 -4.09 4.85% Jul 29th PBJ 2017
112 Riverside Ultimate Loss 7-12 -0.47 4.85% Jul 29th PBJ 2017
132 Supercell Loss 6-11 -10.92 4.85% Jul 29th PBJ 2017
171 The Bucket Brigade Win 11-9 -2.23 4.85% Jul 30th PBJ 2017
- Austin Amigos Win 10-5 31.75 4.85% Jul 30th PBJ 2017
168 SA Spares Win 13-6 17.8 4.85% Jul 30th PBJ 2017
164 Rawhide Win 13-10 15.67 5.39% Aug 12th Hootie on the Hill 2017
98 Dallas United: Desperados Loss 5-13 -0.35 5.39% Aug 12th Hootie on the Hill 2017
89 Scythe Loss 6-13 2.22 5.39% Aug 12th Hootie on the Hill 2017
103 Dreadnought Loss 5-13 -1 5.39% Aug 12th Hootie on the Hill 2017
125 Papa Bear Loss 6-15 -14.15 6.67% Sep 9th 2017 Texas Mens Sectionals
98 Dallas United: Desperados Loss 5-15 -0.44 6.67% Sep 9th 2017 Texas Mens Sectionals
168 SA Spares Win 12-10 -0.89 6.67% Sep 9th 2017 Texas Mens Sectionals
163 Spring Creek Ascension Win 13-9 28.13 6.67% Sep 9th 2017 Texas Mens Sectionals
123 DTH Loss 7-15 -12.5 6.67% Sep 10th 2017 Texas Mens Sectionals
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.