(1) #40 Omen (8-10)

1552.48 (19)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
24 Blueprint Loss 8-12 -10.08 22 4.28% Counts Jun 22nd Phantom Invite 2024
29 Garden State Ultimate Loss 9-13 -12.53 19 4.28% Counts Jun 22nd Phantom Invite 2024
38 Oak Grove Boys Win 13-10 15.27 19 4.28% Counts Jun 22nd Phantom Invite 2024
17 Sprout Loss 8-13 -9.55 18 4.28% Counts Jun 23rd Phantom Invite 2024
30 Pittsburgh Temper Loss 5-10 -18.5 18 3.8% Counts Jun 23rd Phantom Invite 2024
34 Phantom Loss 8-9 -3.88 20 4.05% Counts Jun 23rd Phantom Invite 2024
45 Alamode Win 15-12 15.44 18 5.71% Counts Jul 27th TCT Select Flight Invite East 2024
62 Colonels Loss 12-14 -23.47 19 5.71% Counts Jul 27th TCT Select Flight Invite East 2024
34 Phantom Loss 11-15 -21.1 20 5.71% Counts Jul 27th TCT Select Flight Invite East 2024
51 baNC Win 13-11 9.23 20 5.71% Counts Jul 28th TCT Select Flight Invite East 2024
75 Brawl Win 15-13 -2.48 28 5.71% Counts Jul 28th TCT Select Flight Invite East 2024
38 Oak Grove Boys Loss 11-13 -13.06 19 5.71% Counts Jul 28th TCT Select Flight Invite East 2024
33 Florida Untied Loss 11-15 -25.37 17 6.79% Counts Aug 17th Cooler Classic 35
30 Pittsburgh Temper Win 15-8 48.88 18 6.79% Counts (Why) Aug 17th Cooler Classic 35
39 Trident Win 13-11 17.14 20 6.79% Counts Aug 17th Cooler Classic 35
62 Colonels Win 14-11 10.71 19 6.79% Counts Aug 18th Cooler Classic 35
31 Flying Dutchmen Loss 12-15 -15.85 16 6.79% Counts Aug 18th Cooler Classic 35
30 Pittsburgh Temper Win 15-10 40.78 18 6.79% Counts Aug 18th Cooler Classic 35
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.