(1) #86 Harvey Cats (14-6)

1188.18 (15)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
75 Brawl Loss 5-13 -25.02 28 4.85% Counts (Why) Jun 29th Texas 2 Finger 2024
186 San Antonio Warhawks Win 13-6 1.98 15 4.85% Counts (Why) Jun 29th Texas 2 Finger 2024
58 Riverside Loss 10-12 -0.47 14 4.85% Counts Jun 29th Texas 2 Finger 2024
81 Clutch Loss 9-11 -11.29 15 4.85% Counts Jun 30th Texas 2 Finger 2024
166 Forge Win 11-7 2.17 16 4.72% Counts Jun 30th Texas 2 Finger 2024
203 Riverside Messengers** Win 13-3 0 15 0% Ignored (Why) Jun 30th Texas 2 Finger 2024
117 Rawhide Win 13-8 16.48 17 4.85% Counts Jun 30th Texas 2 Finger 2024
166 Forge Win 12-6 9.29 16 5.61% Counts (Why) Jul 20th Riverside Classic 2024
71 H.I.P Win 13-10 28.42 15 5.77% Counts Jul 20th Riverside Classic 2024
132 Texas United Win 11-8 6.69 15 5.77% Counts Jul 20th Riverside Classic 2024
203 Riverside Messengers Win 9-8 -36.36 15 5.46% Counts Jul 20th Riverside Classic 2024
186 San Antonio Warhawks Win 15-7 2.38 15 5.77% Counts (Why) Jul 21st Riverside Classic 2024
132 Texas United Win 15-8 18.88 15 5.77% Counts (Why) Jul 21st Riverside Classic 2024
58 Riverside Win 15-14 21.66 14 5.77% Counts Jul 21st Riverside Classic 2024
189 Rebels** Win 13-5 0 18 0% Ignored (Why) Aug 3rd Philly Open 2024
155 MOB Ultimate Win 11-9 -6.9 14 6.47% Counts Aug 3rd Philly Open 2024
52 Chimney Loss 4-11 -19.78 17 5.94% Counts (Why) Aug 4th Philly Open 2024
127 Rumspringa Loss 8-10 -33.99 13 6.3% Counts Aug 4th Philly Open 2024
74 Town Hall Stars Loss 10-11 -1.03 10 6.47% Counts Aug 4th Philly Open 2024
98 John Doe Win 10-6 26.93 13 5.94% Counts (Why) Aug 4th Philly Open 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.