(2) #138 Cookie Mon$terz (9-10)

911.92 (19)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
44 Alliance Loss 6-12 1.37 19 4.62% Counts Jun 22nd Huntsville Huckfest 2024
92 Battleship Loss 8-9 5.77 21 4.49% Counts Jun 22nd Huntsville Huckfest 2024
154 Nocturnal Win 13-10 12.86 20 4.75% Counts Jun 22nd Huntsville Huckfest 2024
199 Golden Triangle Ultimate Win 12-9 -3.99 19 4.75% Counts Jun 22nd Huntsville Huckfest 2024
44 Alliance Loss 6-12 1.37 19 4.62% Counts Jun 23rd Huntsville Huckfest 2024
154 Nocturnal Win 12-8 18.49 20 4.75% Counts Jun 23rd Huntsville Huckfest 2024
104 Second Nature Loss 8-11 -9.53 21 4.75% Counts Jun 23rd Huntsville Huckfest 2024
139 Alliance 2 Win 13-10 21.72 21 6.33% Counts Jul 27th Midas Entanglement
92 Battleship Loss 4-13 -23.81 21 6.33% Counts (Why) Jul 27th Midas Entanglement
104 Second Nature Loss 10-12 -4.31 21 6.33% Counts Jul 27th Midas Entanglement
191 Watchmen Loss 8-13 -56.87 21 6.33% Counts Jul 27th Midas Entanglement
199 Golden Triangle Ultimate Win 13-5 11.8 19 6.33% Counts (Why) Jul 28th Midas Entanglement
104 Second Nature Loss 9-12 -11.56 21 6.33% Counts Jul 28th Midas Entanglement
87 BARNSTORM Loss 9-10 12.05 17 7.53% Counts Aug 17th RagnaRock24
117 Rawhide Loss 9-12 -19.71 17 7.53% Counts Aug 17th RagnaRock24
224 Supercell** Win 13-5 0 17 0% Ignored (Why) Aug 17th RagnaRock24
199 Golden Triangle Ultimate Win 13-6 14.22 19 7.53% Counts (Why) Aug 18th RagnaRock24
230 Deadwood** Win 13-4 0 18 0% Ignored (Why) Aug 18th RagnaRock24
84 Dreadnought Win 8-7 29.86 16 6.69% Counts Aug 18th RagnaRock24
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.