(1) #105 HouSE (9-9)

1083.52 (18)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
101 NOMAD Loss 10-15 -20.61 19 4.5% Counts Jun 22nd Minnesota Warm Up 2024
22 Mallard Loss 7-15 5.49 21 4.5% Counts (Why) Jun 22nd Minnesota Warm Up 2024
77 Surly Cynic Loss 5-15 -19.81 19 4.5% Counts (Why) Jun 22nd Minnesota Warm Up 2024
133 Minnesota Superior U20B Loss 9-15 -31.58 23 4.5% Counts Jun 23rd Minnesota Warm Up 2024
60 Zoboomafoo Loss 10-15 -5.96 18 4.5% Counts Jun 23rd Minnesota Warm Up 2024
122 OPE Loss 11-12 -11.15 20 4.5% Counts Jun 23rd Minnesota Warm Up 2024
218 Shenanigans** Win 13-5 0 15 0% Ignored (Why) Jul 27th Bid in the Bend 2024
197 Mischief Win 13-5 0.79 15 6.01% Counts (Why) Jul 27th Bid in the Bend 2024
193 On Ramp Win 13-6 3.95 15 6.01% Counts (Why) Jul 27th Bid in the Bend 2024
56 I-69 Loss 3-13 -14.82 17 6.01% Counts (Why) Jul 27th Bid in the Bend 2024
193 On Ramp Win 13-11 -19.79 15 6.01% Counts Jul 28th Bid in the Bend 2024
56 I-69 Loss 3-13 -14.82 17 6.01% Counts (Why) Jul 28th Bid in the Bend 2024
143 Timber Win 15-8 27.17 19 7.15% Counts (Why) Aug 17th Cooler Classic 35
101 NOMAD Win 15-5 47.5 19 7.15% Counts (Why) Aug 17th Cooler Classic 35
52 Chimney Loss 11-15 0.79 17 7.15% Counts Aug 18th Cooler Classic 35
60 Zoboomafoo Win 15-14 34.83 18 7.15% Counts Aug 18th Cooler Classic 35
114 NOx Win 15-12 18.98 16 7.15% Counts Aug 18th Cooler Classic 35
179 UpRoar Win 13-9 1.99 20 7.15% Counts Aug 18th Cooler Classic 35
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.