() #157 BOP (3-4)

738.52 ()

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
229 Moonlight Ultimate** Win 12-5 0 62 0% Ignored (Why) Aug 24th Spawnfest
200 Mola Mola Win 13-5 62.17 16.89% Counts (Why) Aug 24th Spawnfest
97 Hive Loss 10-11 40.09 15 16.89% Counts Aug 24th Spawnfest
160 VU Loss 8-10 -54.95 5 16.44% Counts Aug 24th Spawnfest
135 Squid Inc. Win 10-9 49.42 11 16.89% Counts Aug 25th Spawnfest
147 Garbage Loss 8-9 -11.1 56 15.98% Counts Aug 25th Spawnfest
200 Mola Mola Loss 10-11 -85.21 16.89% Counts Aug 25th Spawnfest
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.