(1) #58 Too Much Fun (10-8)

1316.69 (15)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
27 Conspiracy Loss 7-13 -10.39 16 4.66% Counts Jun 29th Summer Glazed Daze 2024
48 FlyTrap Loss 9-13 -13.2 16 4.66% Counts Jun 29th Summer Glazed Daze 2024
141 Verdant Win 12-8 -2.21 18 4.66% Counts Jun 29th Summer Glazed Daze 2024
31 Roma Ultima Loss 4-13 -16 15 4.66% Counts (Why) Jun 30th Summer Glazed Daze 2024
29 Storm Loss 6-12 -12.7 15 4.54% Counts Jun 30th Summer Glazed Daze 2024
146 Trex Mix Win 13-7 2.32 11 4.66% Counts (Why) Jun 30th Summer Glazed Daze 2024
89 B-Unit Win 11-10 -4.37 16 5.55% Counts Jul 20th Filling the Void 2024 Mixed
75 Brackish Loss 10-11 -12.51 15 5.55% Counts Jul 20th Filling the Void 2024 Mixed
114 MoonPi Win 13-7 11.6 19 5.55% Counts (Why) Jul 20th Filling the Void 2024 Mixed
89 B-Unit Win 15-12 5.93 16 5.55% Counts Jul 21st Filling the Void 2024 Mixed
66 Catalyst Loss 11-14 -21.77 14 5.55% Counts Jul 21st Filling the Void 2024 Mixed
93 Magnanimouse Win 13-9 9.95 3 5.55% Counts Jul 21st Filling the Void 2024 Mixed
67 Minnesota Star Power Win 13-12 4.67 15 6.6% Counts Aug 10th HoDown Showdown 2024
114 MoonPi Win 11-3 15.46 19 6.05% Counts (Why) Aug 10th HoDown Showdown 2024
31 Roma Ultima Win 12-11 28.11 15 6.6% Counts Aug 10th HoDown Showdown 2024
66 Catalyst Win 11-7 28.09 14 6.42% Counts Aug 11th HoDown Showdown 2024
27 Conspiracy Loss 9-13 -5.18 16 6.6% Counts Aug 11th HoDown Showdown 2024
22 Murmur Loss 8-13 -6.72 15 6.6% Counts Aug 11th HoDown Showdown 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.