(3) #205 Beef Depot (7-14)

411.89 (18)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
190 BDC Loss 9-11 -3.8 9 4.24% Counts Jun 22nd Seven Cities Showdown
149 Alibi Loss 4-9 -5.51 15 3.5% Counts (Why) Jun 22nd Seven Cities Showdown
173 Jolly Roger Loss 5-13 -13.09 3 4.24% Counts (Why) Jun 22nd Seven Cities Showdown
74 Town Hall Stars Loss 7-13 14.54 10 4.24% Counts Jun 22nd Seven Cities Showdown
173 Jolly Roger Win 8-5 27.51 3 3.5% Counts (Why) Jun 23rd Seven Cities Showdown
155 MOB Ultimate Loss 6-15 -9.15 14 5.04% Counts (Why) Jul 13th MOB Invite 2024
162 Winc City Fog Loss 7-13 -9.65 9 5.04% Counts Jul 13th MOB Invite 2024
195 EZ Win 8-6 18.29 5 4.32% Counts Jul 13th MOB Invite 2024
159 SUPA FC Loss 7-10 -0.01 8 4.77% Counts Jul 13th MOB Invite 2024
129 CITYWIDE Special Loss 7-12 0.53 9 5.99% Counts Aug 3rd Philly Open 2024
30 Pittsburgh Temper** Loss 2-13 0 18 0% Ignored (Why) Aug 3rd Philly Open 2024
181 Diesel Win 10-9 24.94 14 5.99% Counts Aug 4th Philly Open 2024
206 Buffalo Frostbite Loss 8-11 -24.26 37 5.99% Counts Aug 4th Philly Open 2024
195 EZ Loss 7-9 -10.19 5 5.5% Counts Aug 4th Philly Open 2024
215 Long Island Riff Raff Win 8-4 20.9 2 4.76% Counts (Why) Aug 4th Philly Open 2024
149 Alibi Loss 5-13 -10.94 15 6.72% Counts (Why) Aug 17th Ow My Knee 2024
76 Lantern** Loss 4-13 0 17 0% Ignored (Why) Aug 17th Ow My Knee 2024
221 Spring Break '93 Win 9-7 1.89 46 6.17% Counts Aug 17th Ow My Knee 2024
228 Mohawk Valley Wild Win 13-7 4.08 161 6.72% Counts (Why) Aug 18th Ow My Knee 2024
206 Buffalo Frostbite Loss 7-11 -33.76 37 6.55% Counts Aug 18th Ow My Knee 2024
215 Long Island Riff Raff Win 12-10 6.59 2 6.72% Counts Aug 18th Ow My Knee 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.