(1) #96 Black Lung (11-8)

1128.6 (15)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
152 Hazard Win 13-8 12.74 8 5.46% Counts Jun 22nd SCINNY 2024
234 Moon Pigs** Win 13-2 0 0% Ignored (Why) Jun 22nd SCINNY 2024
31 Flying Dutchmen Loss 7-8 19.49 16 4.86% Counts Jun 22nd SCINNY 2024
42 Beacon Loss 9-11 9.14 17 5.46% Counts Jun 23rd SCINNY 2024
153 Enigma Win 13-6 18.71 14 5.46% Counts (Why) Jun 23rd SCINNY 2024
80 Grand Trunk Loss 8-10 -8.6 14 5.32% Counts Jun 23rd SCINNY 2024
88 Triumph Win 13-8 38.34 15 6.5% Counts Jul 13th Filling the Void 2024
216 Tennessee Folklore** Win 13-3 0 10 0% Ignored (Why) Jul 13th Filling the Void 2024
33 Florida Untied Loss 5-13 -9.94 17 6.5% Counts (Why) Jul 13th Filling the Void 2024
212 PARLAY** Win 11-4 0 50 0% Ignored (Why) Jul 13th Filling the Void 2024
51 baNC Loss 5-13 -17.56 20 6.5% Counts (Why) Jul 14th Filling the Void 2024
98 John Doe Loss 8-11 -26.11 13 6.5% Counts Jul 14th Filling the Void 2024
111 Crypt Loss 9-11 -23.44 10 6.5% Counts Jul 14th Filling the Void 2024
193 On Ramp Win 14-8 -4.21 15 8.19% Counts (Why) Aug 10th Motown Throwdown 2024
176 DAPPER Win 13-10 -8.36 14 8.19% Counts Aug 10th Motown Throwdown 2024
181 Diesel Win 15-8 10.2 14 8.19% Counts (Why) Aug 10th Motown Throwdown 2024
218 Shenanigans** Win 15-4 0 15 0% Ignored (Why) Aug 11th Motown Throwdown 2024
181 Diesel Win 15-6 13.34 14 8.19% Counts (Why) Aug 11th Motown Throwdown 2024
56 I-69 Loss 5-15 -24.68 17 8.19% Counts (Why) Aug 11th Motown Throwdown 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.