(1) #88 Triumph (14-6)

1184.1 (15)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
129 CITYWIDE Special Loss 10-11 -18.39 9 4.75% Counts Jun 29th River City Witching Hour 2024
111 Crypt Win 10-9 -0.93 10 4.75% Counts Jun 29th River City Witching Hour 2024
140 Pittsburgh Stealers Win 13-8 10.8 11 4.75% Counts Jun 29th River City Witching Hour 2024
135 Bomb Squad Win 13-9 7.79 14 4.75% Counts Jun 30th River City Witching Hour 2024
98 John Doe Win 9-8 2.8 13 4.5% Counts Jun 30th River City Witching Hour 2024
162 Winc City Fog Win 13-7 8.03 9 4.75% Counts (Why) Jun 30th River City Witching Hour 2024
96 Black Lung Loss 8-13 -31.09 15 5.33% Counts Jul 13th Filling the Void 2024
33 Florida Untied Loss 4-13 -11.19 17 5.33% Counts (Why) Jul 13th Filling the Void 2024
212 PARLAY** Win 13-3 0 50 0% Ignored (Why) Jul 13th Filling the Void 2024
216 Tennessee Folklore Win 13-6 -18.77 10 5.33% Counts (Why) Jul 13th Filling the Void 2024
136 Charleston Heat Stroke Win 11-9 -1.02 16 5.33% Counts Jul 14th Filling the Void 2024
160 NC Brickhouse-Upper Win 10-5 9.29 14 4.74% Counts (Why) Jul 14th Filling the Void 2024
168 Psychedelic Win 13-3 9.15 12 5.33% Counts (Why) Jul 14th Filling the Void 2024
103 Carolina Summer Win 12-11 2.38 18 6.72% Counts Aug 10th HoDown Showdown 2024
37 Cash Crop 2 Loss 9-13 -2.54 18 6.72% Counts Aug 10th HoDown Showdown 2024
188 Queen City Kings Win 13-2 1.11 19 6.72% Counts (Why) Aug 10th HoDown Showdown 2024
216 Tennessee Folklore** Win 13-2 0 10 0% Ignored (Why) Aug 10th HoDown Showdown 2024
103 Carolina Summer Win 13-8 29.13 18 6.72% Counts Aug 11th HoDown Showdown 2024
59 Little Red Wagon Loss 10-11 7.44 20 6.72% Counts Aug 11th HoDown Showdown 2024
63 Lost Boys Loss 9-11 -3.63 19 6.72% Counts Aug 11th HoDown Showdown 2024
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.