(1) #90 Fatal Attraction (10-9)

1104.87 (11)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
143 Sin Nombre Win 10-9 -7.87 13 4.71% Counts Jun 22nd Colorado Summer Solstice 2024
41 Love Tractor Loss 5-13 -8.84 13 4.71% Counts (Why) Jun 22nd Colorado Summer Solstice 2024
54 Lights Out Loss 8-10 -0.15 9 4.59% Counts Jun 22nd Colorado Summer Solstice 2024
62 Space Ghosts Loss 9-11 -3.74 9 4.71% Counts Jun 22nd Colorado Summer Solstice 2024
100 Low Oxygen Loss 9-13 -24.51 10 4.71% Counts Jun 23rd Colorado Summer Solstice 2024
113 The Strangers Loss 7-11 -29.4 9 4.59% Counts Jun 23rd Colorado Summer Solstice 2024
98 Green Chiles Loss 9-12 -19.94 12 4.71% Counts Jun 23rd Colorado Summer Solstice 2024
84 No Touching! Loss 11-12 -3.82 16 5.6% Counts Jul 13th Cheep Thrills 2024
192 MN Superior Win 13-7 -3.3 9 5.6% Counts (Why) Jul 13th Cheep Thrills 2024
239 Lemonade Ultimate** Win 13-4 0 10 0% Ignored (Why) Jul 14th Cheep Thrills 2024
217 Great Minnesota Get Together** Win 13-4 0 23 0% Ignored (Why) Jul 14th Cheep Thrills 2024
170 Pandamonium Win 13-7 4.84 7 5.6% Counts (Why) Jul 14th Cheep Thrills 2024
116 Pushovers Win 12-9 11.34 12 5.6% Counts Jul 14th Cheep Thrills 2024
103 Bird Win 15-10 28.53 13 7.48% Counts Aug 17th Cooler Classic 35
128 Mad Udderburn Win 14-13 -7.04 13 7.48% Counts Aug 17th Cooler Classic 35
39 LIT Ultimate Loss 9-15 -5.82 15 7.48% Counts Aug 17th Cooler Classic 35
155 Moontower Win 15-8 18.17 17 7.48% Counts (Why) Aug 18th Cooler Classic 35
84 No Touching! Win 15-11 35.7 16 7.48% Counts Aug 18th Cooler Classic 35
39 LIT Ultimate Loss 13-15 18.53 15 7.48% Counts Aug 18th Cooler Classic 35
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.