(2) #116 Pushovers (10-7)

950.54 (12)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
235 Limbo Win 13-7 -23.59 12 5.31% Counts (Why) Jul 13th Cheep Thrills 2024
103 Bird Win 12-9 22.4 13 5.31% Counts Jul 14th Cheep Thrills 2024
90 Fatal Attraction Loss 9-12 -10.72 11 5.31% Counts Jul 14th Cheep Thrills 2024
217 Great Minnesota Get Together** Win 13-4 0 23 0% Ignored (Why) Jul 14th Cheep Thrills 2024
192 MN Superior Win 11-7 0.44 9 5.17% Counts Jul 14th Cheep Thrills 2024
196 Goosebumps Win 11-6 5.24 15 5.98% Counts (Why) Aug 3rd Flower Power 2024
122 Octonauts Win 12-8 28.48 10 6.32% Counts Aug 3rd Flower Power 2024
121 Shipwreck Loss 9-13 -29.28 12 6.32% Counts Aug 3rd Flower Power 2024
152 Family Style Win 12-10 4.67 10 6.32% Counts Aug 4th Flower Power 2024
106 Firefly Loss 5-9 -27.62 15 5.42% Counts Aug 4th Flower Power 2024
97 Hive Loss 6-11 -27.75 15 5.98% Counts Aug 4th Flower Power 2024
39 LIT Ultimate Loss 5-15 -0.17 15 7.09% Counts (Why) Aug 17th Cooler Classic 35
155 Moontower Win 15-6 31.63 17 7.09% Counts (Why) Aug 17th Cooler Classic 35
171 Toast! Win 15-11 4.23 11 7.09% Counts Aug 17th Cooler Classic 35
39 LIT Ultimate Loss 12-15 22.69 15 7.09% Counts Aug 18th Cooler Classic 35
128 Mad Udderburn Win 15-12 18.53 13 7.09% Counts Aug 18th Cooler Classic 35
84 No Touching! Loss 10-15 -18.22 16 7.09% Counts Aug 18th Cooler Classic 35
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.