(1) #73 Grit City (10-7)

1237.01 (7)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
190 Bozos Win 10-6 -13.86 1 5.37% Counts (Why) Jul 13th Cache Canes Classic
191 Utah Swarm U20 Mixed** Win 13-4 0 3 0% Ignored (Why) Jul 13th Cache Canes Classic
92 Quick Draw Loss 7-10 -31.34 65 5.54% Counts Jul 13th Cache Canes Classic
191 Utah Swarm U20 Mixed** Win 13-4 0 3 0% Ignored (Why) Jul 14th Cache Canes Classic
92 Quick Draw Win 10-6 19.96 65 5.37% Counts (Why) Jul 14th Cache Canes Classic
86 BW Ultimate Win 13-9 22.96 17 6.57% Counts Jul 27th TCT Select Flight Invite West 2024
21 Mile High Trash Loss 9-14 0.95 13 6.57% Counts Jul 27th TCT Select Flight Invite West 2024
112 Pegasus Win 12-8 12.01 12 6.57% Counts Jul 27th TCT Select Flight Invite West 2024
57 Donuts Win 12-10 23.99 17 6.57% Counts Jul 28th TCT Select Flight Invite West 2024
13 MOONDOG Loss 6-15 -1.89 13 6.57% Counts (Why) Jul 28th TCT Select Flight Invite West 2024
35 Sunshine Loss 5-15 -18.79 13 6.57% Counts (Why) Jul 28th TCT Select Flight Invite West 2024
70 American Barbecue Loss 10-11 -8.61 18 7.38% Counts Aug 10th Kleinman Eruption 2024
134 Choco Ghost House Win 13-7 14.66 22 7.38% Counts (Why) Aug 10th Kleinman Eruption 2024
147 Garbage Win 13-4 13.39 56 7.38% Counts (Why) Aug 10th Kleinman Eruption 2024
119 Seattle Soft Serve Loss 11-12 -33.7 14 7.38% Counts Aug 11th Kleinman Eruption 2024
135 Squid Inc. Win 15-6 17.49 11 7.38% Counts (Why) Aug 11th Kleinman Eruption 2024
74 Porch Bears Loss 13-15 -17.07 15 7.38% Counts Aug 11th Kleinman Eruption 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.