() #53 Void Cat Rewind (8-7)

874.57 (100)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
41 FAB Loss 6-11 -18.89 104 5.44% Counts Jun 15th Bay Area Ultimate Classic 2024
92 Tempo** Win 15-2 0 44 0% Ignored (Why) Jun 15th Bay Area Ultimate Classic 2024
91 Ultraviolet** Win 15-1 0 10 0% Ignored (Why) Jun 15th Bay Area Ultimate Classic 2024
27 Colorado Kelp Loss 8-15 -4.35 97 8.13% Counts Jul 27th TCT Select Flight Invite West 2024
17 Dark Sky** Loss 3-15 0 91 0% Ignored (Why) Jul 27th TCT Select Flight Invite West 2024
25 Underground Loss 6-13 -4.58 96 8.13% Counts (Why) Jul 27th TCT Select Flight Invite West 2024
40 Hucklebears Win 10-9 31.84 106 8.13% Counts Jul 28th TCT Select Flight Invite West 2024
79 Portland Rain Check Win 15-1 1.63 98 8.13% Counts (Why) Jul 28th TCT Select Flight Invite West 2024
65 Rampage Win 8-7 -6.16 145 7.22% Counts Jul 28th TCT Select Flight Invite West 2024
73 Fiasco Win 13-8 11.32 46 9.67% Counts Aug 17th Ski Town Classic 2024
79 Portland Rain Check Win 12-2 1.88 98 9.28% Counts (Why) Aug 17th Ski Town Classic 2024
24 Wildfire Loss 6-13 -1.88 97 9.67% Counts (Why) Aug 17th Ski Town Classic 2024
38 Crush City Loss 4-8 -25.76 87 7.68% Counts Aug 18th Ski Town Classic 2024
65 Rampage Win 13-7 37.81 145 9.67% Counts (Why) Aug 18th Ski Town Classic 2024
50 Trainwreck Loss 7-9 -21.48 92 8.87% Counts Aug 18th Ski Town Classic 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.