() #38 Crush City (12-6)

1129.79 (87)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
68 Inferno Win 13-2 2.07 84 5.54% Counts (Why) Jun 29th Texas 2 Finger 2024
82 Firewheel** Win 11-2 0 83 0% Ignored (Why) Jun 29th Texas 2 Finger 2024
45 San Antonio Problems Win 7-6 0.8 82 4.58% Counts Jun 29th Texas 2 Finger 2024
22 FMP-PE Loss 4-7 -5.14 84 4.22% Counts Jun 30th Texas 2 Finger 2024
70 TWISTED Win 11-2 0.43 81 5.08% Counts (Why) Jun 30th Texas 2 Finger 2024
23 Vengeance Loss 4-11 -14.3 85 5.08% Counts (Why) Jun 30th Texas 2 Finger 2024
33 Ozone Loss 10-11 -2.23 83 6.98% Counts Jul 27th TCT Select Flight Invite East 2024
47 Zephyr Win 10-5 28.76 82 6.2% Counts (Why) Jul 27th TCT Select Flight Invite East 2024
69 Dish Win 14-8 -3.09 84 6.98% Counts (Why) Jul 27th TCT Select Flight Invite East 2024
39 Brooklyn Book Club Loss 8-11 -28.51 84 6.98% Counts Jul 28th TCT Select Flight Invite East 2024
29 Heist Loss 10-11 3.04 85 6.98% Counts Jul 28th TCT Select Flight Invite East 2024
48 Shiver Win 9-7 8.2 83 6.41% Counts Jul 28th TCT Select Flight Invite East 2024
87 Haboob Win 7-3 -27.61 85 6.02% Counts (Why) Aug 17th Ski Town Classic 2024
83 Seattle Soul** Win 13-3 0 127 0% Ignored (Why) Aug 17th Ski Town Classic 2024
50 Trainwreck Win 11-6 29.83 92 7.85% Counts (Why) Aug 17th Ski Town Classic 2024
79 Portland Rain Check Win 9-4 -17.46 98 6.87% Counts (Why) Aug 18th Ski Town Classic 2024
53 Void Cat Rewind Win 8-4 21.87 100 6.6% Counts (Why) Aug 18th Ski Town Classic 2024
24 Wildfire Loss 7-9 3.95 97 7.62% Counts Aug 18th Ski Town Classic 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.