(1) #45 San Antonio Problems (10-8)

1021.51 (82)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
38 Crush City Loss 6-7 -0.68 87 3.92% Counts Jun 29th Texas 2 Finger 2024
82 Firewheel Win 10-5 -11.17 83 4.21% Counts (Why) Jun 29th Texas 2 Finger 2024
22 FMP-PE Loss 5-12 -5.35 84 4.54% Counts (Why) Jun 29th Texas 2 Finger 2024
23 Vengeance Loss 9-10 15.72 85 4.73% Counts Jun 29th Texas 2 Finger 2024
68 Inferno Win 11-1 6.52 84 4.34% Counts (Why) Jun 30th Texas 2 Finger 2024
70 TWISTED Win 10-4 5.02 81 4.14% Counts (Why) Jun 30th Texas 2 Finger 2024
39 Brooklyn Book Club Win 8-7 12.25 84 5.3% Counts Jul 27th TCT Select Flight Invite East 2024
67 Lake Erie Walleye Win 14-7 8.86 83 5.96% Counts (Why) Jul 27th TCT Select Flight Invite East 2024
35 Wicked Loss 8-12 -16.65 84 5.96% Counts Jul 27th TCT Select Flight Invite East 2024
42 Juice Box Win 10-6 32.02 80 5.47% Counts (Why) Jul 28th TCT Select Flight Invite East 2024
59 Stellar Win 12-10 -1.76 84 5.96% Counts Jul 28th TCT Select Flight Invite East 2024
47 Zephyr Loss 7-9 -17.95 82 5.47% Counts Jul 28th TCT Select Flight Invite East 2024
49 CHAOS Win 11-7 28.64 80 6.52% Counts Aug 10th HoDown Showdown 2024
42 Juice Box Win 13-11 20.5 80 6.69% Counts Aug 10th HoDown Showdown 2024
48 Shiver Loss 10-12 -20.76 83 6.69% Counts Aug 10th HoDown Showdown 2024
49 CHAOS Loss 7-12 -41.36 80 6.69% Counts Aug 11th HoDown Showdown 2024
33 Ozone Loss 7-12 -22.74 83 6.69% Counts Aug 11th HoDown Showdown 2024
70 TWISTED Win 13-6 8.35 81 6.69% Counts (Why) Aug 11th HoDown Showdown 2024
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.