() #46 Agency (8-9)

1005.95 (83)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
57 Pine Baroness Win 10-6 18.49 83 5.44% Counts (Why) Jun 22nd Scuffletown Throwdown 2024
58 Pizza Rat Win 12-7 20.62 81 5.93% Counts (Why) Jun 22nd Scuffletown Throwdown 2024
48 Shiver Loss 5-11 -36.57 83 5.44% Counts (Why) Jun 23rd Scuffletown Throwdown 2024
39 Brooklyn Book Club Win 6-5 11.08 84 4.51% Counts Jun 23rd Scuffletown Throwdown 2024
64 Virginia Rebellion Win 6-3 9.13 78 4.08% Counts (Why) Jun 23rd Scuffletown Throwdown 2024
8 6ixers** Loss 3-15 0 91 0% Ignored (Why) Jul 13th TCT Pro Elite Challenge East 2024
6 Phoenix** Loss 3-15 0 91 0% Ignored (Why) Jul 13th TCT Pro Elite Challenge East 2024
26 Siege Loss 5-14 -16.12 83 7.05% Counts (Why) Jul 13th TCT Pro Elite Challenge East 2024
23 Vengeance Loss 6-15 -10.85 85 7.05% Counts (Why) Jul 14th TCT Pro Elite Challenge East 2024
39 Brooklyn Book Club Win 9-8 16.76 84 6.67% Counts Jul 14th TCT Pro Elite Challenge East 2024
21 Flight Loss 3-12 -5.02 88 6.77% Counts (Why) Jul 14th TCT Pro Elite Challenge East 2024
29 Heist Loss 11-14 -2.07 85 7.91% Counts Jul 27th TCT Select Flight Invite East 2024
30 Indy Rogue Loss 8-15 -24.79 83 7.91% Counts Jul 27th TCT Select Flight Invite East 2024
42 Juice Box Win 9-8 15.98 80 7.49% Counts Jul 27th TCT Select Flight Invite East 2024
47 Zephyr Loss 8-12 -39.22 82 7.91% Counts Jul 28th TCT Select Flight Invite East 2024
59 Stellar Win 15-8 27.03 84 7.91% Counts (Why) Jul 28th TCT Select Flight Invite East 2024
67 Lake Erie Walleye Win 14-5 14.82 83 7.91% Counts (Why) Jul 28th TCT Select Flight Invite East 2024
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.