() #17 Sprout (14-5)

1835.03 (18)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
32 Lounar Win 13-5 20.64 19 4.94% Counts (Why) Jun 22nd Phantom Invite 2024
34 Phantom Loss 12-13 -19.48 20 4.94% Counts Jun 22nd Phantom Invite 2024
30 Pittsburgh Temper Win 13-8 16.62 18 4.94% Counts Jun 22nd Phantom Invite 2024
24 Blueprint Loss 8-9 -9.41 22 4.68% Counts Jun 23rd Phantom Invite 2024
38 Oak Grove Boys Win 12-8 8.94 19 4.94% Counts Jun 23rd Phantom Invite 2024
40 Omen Win 13-8 11.11 19 4.94% Counts Jun 23rd Phantom Invite 2024
72 Big Wrench Win 13-7 1.51 17 5.88% Counts (Why) Jul 13th Boston Invite 2024
204 Crossfire** Win 13-2 0 34 0% Ignored (Why) Jul 13th Boston Invite 2024
124 Helots** Win 13-4 0 41 0% Ignored (Why) Jul 13th Boston Invite 2024
151 Odyssey Win 13-6 -23.69 16 5.88% Counts (Why) Jul 13th Boston Invite 2024
57 Colt Win 15-6 12.08 17 5.88% Counts (Why) Jul 14th Boston Invite 2024
93 PIPE** Win 15-5 0 18 0% Ignored (Why) Jul 14th Boston Invite 2024
26 Red Tide Win 15-10 21.33 17 5.88% Counts Jul 14th Boston Invite 2024
11 Doublewide Loss 10-13 -10.59 16 7.85% Counts Aug 17th TCT Elite Select Challenge 2024
67 Tanasi Win 15-9 2.99 18 7.85% Counts Aug 17th TCT Elite Select Challenge 2024
19 Sub Zero Loss 9-15 -44.45 18 7.85% Counts Aug 17th TCT Elite Select Challenge 2024
12 Chain Lightning Loss 10-13 -14.77 19 7.85% Counts Aug 18th TCT Elite Select Challenge 2024
71 H.I.P Win 15-5 7.62 15 7.85% Counts (Why) Aug 18th TCT Elite Select Challenge 2024
18 Vault Win 14-12 18.46 18 7.85% Counts Aug 18th TCT Elite Select Challenge 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.