(4) #110 CITYWIDE Special (4-14)

1167.75 (47)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
31 Garden State Ultimate Loss 6-13 -4.1 101 4.28% Counts (Why) Jun 24th Phantom Invite 2023
39 Pittsburgh Temper Loss 8-13 -1.75 101 4.28% Counts Jun 24th Phantom Invite 2023
38 Phantom Loss 3-13 -6.39 65 4.28% Counts (Why) Jun 24th Phantom Invite 2023
2 PoNY** Loss 3-13 0 141 0% Ignored (Why) Jun 25th Phantom Invite 2023
12 Raleigh-Durham United Loss 6-13 10.69 119 4.28% Counts (Why) Jun 25th Phantom Invite 2023
38 Phantom Loss 5-13 -6.39 65 4.28% Counts (Why) Jun 25th Phantom Invite 2023
24 Blueprint Loss 7-11 7.47 41 5.44% Counts Jul 29th TCT Select Flight East 2023
29 Mallard Loss 4-15 -2.34 75 5.59% Counts (Why) Jul 29th TCT Select Flight East 2023
46 DeMo Loss 11-13 9.89 54 5.59% Counts Jul 29th TCT Select Flight East 2023
83 Red Wolves Loss 10-11 3.27 80 5.59% Counts Jul 30th TCT Select Flight East 2023
55 Colonels Loss 3-15 -15.64 30 5.59% Counts (Why) Jul 30th TCT Select Flight East 2023
82 Lantern Loss 9-15 -19.75 64 5.59% Counts Jul 30th TCT Select Flight East 2023
215 EZ Win 7-4 -7.67 94 5.86% Counts (Why) Sep 9th 2023 Mens Founders Sectional Championship
38 Phantom Loss 9-13 3.22 65 7.7% Counts Sep 9th 2023 Mens Founders Sectional Championship
212 Hardta Spelots Win 13-7 -3.57 70 7.7% Counts (Why) Sep 9th 2023 Mens Founders Sectional Championship
190 Side Hustle Win 13-4 14.94 70 7.7% Counts (Why) Sep 9th 2023 Mens Founders Sectional Championship
80 Rumspringa Win 13-12 28.53 247 8.12% Counts Sep 16th 2023 Mens Founders Sectional Championship
38 Phantom Loss 8-15 -9.51 65 8.12% Counts Sep 16th 2023 Mens Founders Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.