() #60 Zoboomafoo (15-5)

1410.75 (18)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
97 DeMo Loss 13-14 -20.52 18 4.7% Counts Jun 22nd Minnesota Warm Up 2024
210 Loaded Panda** Win 15-2 0 21 0% Ignored (Why) Jun 22nd Minnesota Warm Up 2024
143 Timber Win 15-7 3 19 4.7% Counts (Why) Jun 22nd Minnesota Warm Up 2024
194 Minnesota Superior U17B** Win 15-2 0 20 0% Ignored (Why) Jun 22nd Minnesota Warm Up 2024
105 HouSE Win 15-10 6.24 18 4.7% Counts Jun 23rd Minnesota Warm Up 2024
147 Void Win 15-8 0.96 15 4.7% Counts (Why) Jun 23rd Minnesota Warm Up 2024
77 Surly Cynic Win 15-8 20.62 19 4.7% Counts (Why) Jun 23rd Minnesota Warm Up 2024
52 Chimney Loss 14-15 -3.39 17 5.28% Counts Jul 6th Heavyweights 2024
192 DCVIII** Win 15-5 0 43 0% Ignored (Why) Jul 6th Heavyweights 2024
68 Knights of Ni Loss 11-14 -22.01 19 5.28% Counts Jul 6th Heavyweights 2024
119 Trident II Win 15-10 2.84 21 5.28% Counts Jul 6th Heavyweights 2024
101 NOMAD Win 11-10 -10.34 19 5.28% Counts Jul 7th Heavyweights 2024
143 Timber Win 15-7 3.38 19 5.28% Counts (Why) Jul 7th Heavyweights 2024
147 Void Win 15-4 3.05 15 5.28% Counts (Why) Jul 7th Heavyweights 2024
52 Chimney Win 15-12 29.43 17 7.47% Counts Aug 17th Cooler Classic 35
62 Colonels Loss 12-13 -12.08 19 7.47% Counts Aug 17th Cooler Classic 35
108 DINGWOP Win 15-10 8.27 18 7.47% Counts Aug 17th Cooler Classic 35
97 DeMo Win 15-11 7.29 18 7.47% Counts Aug 18th Cooler Classic 35
108 DINGWOP Win 15-7 20.08 18 7.47% Counts (Why) Aug 18th Cooler Classic 35
105 HouSE Loss 14-15 -36.49 18 7.47% Counts Aug 18th Cooler Classic 35
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.