() #9 Mischief (10-8) SW 1

1883.34 (14)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
1 BFG Loss 6-15 -19.21 14 5.1% Counts (Why) Jul 13th TCT Pro Elite Challenge West 2024
3 Drag'n Thrust Win 11-9 23.96 14 5.1% Counts Jul 13th TCT Pro Elite Challenge West 2024
30 Oregon Scorch Win 15-8 14.99 11 5.1% Counts (Why) Jul 13th TCT Pro Elite Challenge West 2024
3 Drag'n Thrust Loss 10-15 -13.81 14 5.1% Counts Jul 14th TCT Pro Elite Challenge West 2024
23 Lawless Win 15-10 15.24 14 5.1% Counts Jul 14th TCT Pro Elite Challenge West 2024
2 Red Flag Loss 11-15 -7.48 14 5.1% Counts Jul 14th TCT Pro Elite Challenge West 2024
6 AMP Loss 13-15 -9.48 15 5.72% Counts Aug 2nd 2024 US Open Championships ICC
4 Hybrid Loss 12-15 -6.49 15 5.72% Counts Aug 2nd 2024 US Open Championships ICC
15 Slow Win 11-10 1.23 17 5.72% Counts Aug 2nd 2024 US Open Championships ICC
4 Hybrid Loss 9-15 -20.78 15 6.06% Counts Aug 3rd 2024 US Open Championships ICC
8 shame. Win 15-9 33.55 14 6.06% Counts Aug 3rd 2024 US Open Championships ICC
6 AMP Loss 11-14 -16.48 15 6.06% Counts Aug 4th 2024 US Open Championships ICC
16 'Shine Loss 12-15 -29.9 15 6.81% Counts Aug 17th TCT Elite Select Challenge 2024
63 The Chad Larson Experience** Win 15-1 0 14 0% Ignored (Why) Aug 17th TCT Elite Select Challenge 2024
14 Seattle Mixtape Win 12-11 3.14 14 6.81% Counts Aug 17th TCT Elite Select Challenge 2024
33 Loco Win 12-7 15.82 15 6.81% Counts (Why) Aug 18th TCT Elite Select Challenge 2024
41 Love Tractor Win 11-8 0.61 13 6.81% Counts Aug 18th TCT Elite Select Challenge 2024
28 Public Enemy Win 15-10 15.05 15 6.81% Counts Aug 18th TCT Elite Select Challenge 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.