(1) #66 Catalyst (11-9)

1259.29 (14)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
175 Carolina Reapers Win 13-8 -7.69 46 4.15% Counts Jun 29th Summer Glazed Daze 2024
31 Roma Ultima Loss 10-12 4 15 4.15% Counts Jun 29th Summer Glazed Daze 2024
197 Spice Win 12-6 -8.44 14 4.04% Counts (Why) Jun 29th Summer Glazed Daze 2024
29 Storm Win 11-10 21.41 15 4.15% Counts Jun 30th Summer Glazed Daze 2024
31 Roma Ultima Loss 12-13 8.89 15 4.15% Counts Jun 30th Summer Glazed Daze 2024
48 FlyTrap Loss 9-12 -6.02 16 4.15% Counts Jun 30th Summer Glazed Daze 2024
172 SWAG Win 13-8 -7.76 26 4.93% Counts Jul 20th Filling the Void 2024 Mixed
22 Murmur Loss 4-13 -7.35 15 4.93% Counts (Why) Jul 20th Filling the Void 2024 Mixed
124 District Cocktails Win 13-8 8.27 18 4.93% Counts Jul 20th Filling the Void 2024 Mixed
140 Flux Win 12-8 0.88 21 4.93% Counts Jul 20th Filling the Void 2024 Mixed
58 Too Much Fun Win 14-11 19.24 15 4.93% Counts Jul 21st Filling the Void 2024 Mixed
77 Malice in Wonderland Win 15-9 24.02 17 4.93% Counts Jul 21st Filling the Void 2024 Mixed
22 Murmur Loss 9-15 -2.97 15 4.93% Counts Jul 21st Filling the Void 2024 Mixed
150 Holler! Win 12-3 7.92 19 5.63% Counts (Why) Aug 10th HoDown Showdown 2024
76 Steamboat Win 11-9 12.42 15 5.87% Counts Aug 10th HoDown Showdown 2024
22 Murmur Loss 3-13 -8.83 15 5.87% Counts (Why) Aug 10th HoDown Showdown 2024
141 Verdant Win 13-4 10.66 18 5.87% Counts (Why) Aug 10th HoDown Showdown 2024
58 Too Much Fun Loss 7-11 -24.8 15 5.71% Counts Aug 11th HoDown Showdown 2024
50 Pyro Loss 8-12 -18.2 17 5.87% Counts Aug 11th HoDown Showdown 2024
67 Minnesota Star Power Loss 9-13 -26.18 15 5.87% Counts Aug 11th HoDown Showdown 2024
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.