(1) #87 Ant Madness (13-6)

1135.93 (16)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
161 Espionage Win 13-7 5.64 18 4.01% Counts (Why) Jun 22nd Seven Cities Showdown
188 Swing Vote Win 11-5 -1.25 17 3.68% Counts (Why) Jun 22nd Seven Cities Showdown
68 Jumbo Slice Win 9-8 9.65 16 3.79% Counts Jun 22nd Seven Cities Showdown
99 Legion Win 12-7 17.74 19 4.01% Counts (Why) Jun 23rd Seven Cities Showdown
107 HVAC Win 10-5 16.07 19 3.56% Counts (Why) Jun 23rd Seven Cities Showdown
75 Brackish Loss 7-10 -11.71 15 3.79% Counts Jun 23rd Seven Cities Showdown
194 Compost Plates Win 13-6 -2.79 16 5.67% Counts (Why) Aug 3rd Philly Open 2024
164 Philly Twist Win 10-7 -3.84 17 5.36% Counts Aug 3rd Philly Open 2024
91 Mashed Loss 6-12 -36.03 15 5.52% Counts Aug 3rd Philly Open 2024
83 PS Win 11-8 23.77 16 5.67% Counts Aug 4th Philly Open 2024
75 Brackish Win 9-8 12.34 15 5.36% Counts Aug 4th Philly Open 2024
107 HVAC Loss 8-10 -23.46 19 5.52% Counts Aug 4th Philly Open 2024
164 Philly Twist Win 11-6 5.71 17 6.02% Counts (Why) Aug 17th Philly Invite
46 Garbage Plates Loss 10-13 0.56 14 6.37% Counts Aug 17th Philly Invite
82 Heat Wave Win 12-11 11.2 11 6.37% Counts Aug 17th Philly Invite
149 NY Swipes Win 11-7 8.15 16 6.2% Counts Aug 17th Philly Invite
83 PS Loss 8-15 -36.37 16 6.37% Counts Aug 18th Philly Invite
164 Philly Twist Win 13-5 9.69 17 6.37% Counts (Why) Aug 18th Philly Invite
82 Heat Wave Loss 11-12 -5.79 11 6.37% Counts Aug 18th Philly Invite
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.