() #14 Nightlock (7-10) SW 3

1797.19 (92)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
27 Colorado Kelp Win 14-10 -0.51 97 5.75% Counts Jul 13th TCT Pro Elite Challenge West 2024
41 FAB Win 12-7 -11.23 104 5.75% Counts (Why) Jul 13th TCT Pro Elite Challenge West 2024
1 Fury** Loss 4-15 0 91 0% Ignored (Why) Jul 13th TCT Pro Elite Challenge West 2024
3 Molly Brown Loss 9-15 8.01 91 5.75% Counts Jul 14th TCT Pro Elite Challenge West 2024
10 Traffic Loss 5-14 -18.41 94 5.75% Counts (Why) Jul 14th TCT Pro Elite Challenge West 2024
25 Underground Win 14-6 13.77 96 5.75% Counts (Why) Jul 14th TCT Pro Elite Challenge West 2024
9 BENT Loss 10-15 -10.17 90 6.46% Counts Aug 2nd 2024 US Open Championships ICC
5 Brute Squad Loss 5-15 -8.5 91 6.46% Counts (Why) Aug 2nd 2024 US Open Championships ICC
2 Scandal Loss 8-15 6.45 91 6.46% Counts Aug 2nd 2024 US Open Championships ICC
11 Schwa Loss 11-13 1.41 92 6.84% Counts Aug 3rd 2024 US Open Championships ICC
19 Starling Ultimate Win 12-11 -2.7 89 6.84% Counts Aug 4th 2024 US Open Championships ICC
8 6ixers Loss 7-11 -11.13 91 7.47% Counts Aug 17th TCT Elite Select Challenge 2024
43 Tabby Rosa** Win 15-4 0 80 0% Ignored (Why) Aug 17th TCT Elite Select Challenge 2024
20 Pop Win 11-9 4.81 91 7.68% Counts Aug 17th TCT Elite Select Challenge 2024
11 Schwa Win 13-12 31.03 92 7.68% Counts Aug 18th TCT Elite Select Challenge 2024
7 Seattle Riot Loss 10-13 0.14 91 7.68% Counts Aug 18th TCT Elite Select Challenge 2024
12 Parcha Loss 10-11 -2.61 90 7.68% Counts Aug 18th TCT Elite Select Challenge 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.