() #5 Sockeye (15-3) NW 2

2168.44 (22)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
66 Blackfish** Win 13-4 0 50 0% Ignored (Why) Jun 22nd Eugene Summer Solstice 2024
4 Rhino Slam! Win 12-11 10.97 25 5.72% Counts Jun 22nd Eugene Summer Solstice 2024
78 Sawtooth** Win 13-3 0 17 0% Ignored (Why) Jun 22nd Eugene Summer Solstice 2024
82 Portland TremOR** Win 13-4 0 176 0% Ignored (Why) Jun 23rd Eugene Summer Solstice 2024
53 Switchback** Win 13-4 0 10 0% Ignored (Why) Jun 23rd Eugene Summer Solstice 2024
4 Rhino Slam! Loss 11-13 -10.51 25 5.72% Counts Jun 23rd Eugene Summer Solstice 2024
45 Alamode Win 15-8 -7.08 18 6.81% Counts (Why) Jul 13th TCT Pro Elite Challenge West 2024
79 Skipjack** Win 15-3 0 19 0% Ignored (Why) Jul 13th TCT Pro Elite Challenge West 2024
23 SoCal Condors Loss 11-12 -36.18 21 6.81% Counts Jul 13th TCT Pro Elite Challenge West 2024
20 Dark Star-D Win 14-8 14.25 17 6.81% Counts (Why) Jul 14th TCT Pro Elite Challenge West 2024
23 SoCal Condors Win 15-7 16.78 21 6.81% Counts (Why) Jul 14th TCT Pro Elite Challenge West 2024
7 Revolver Loss 11-14 -25.88 21 6.81% Counts Jul 14th TCT Pro Elite Challenge West 2024
24 Blueprint Win 15-9 11.51 22 9.09% Counts Aug 17th TCT Elite Select Challenge 2024
22 Mallard Win 15-11 1.26 21 9.09% Counts Aug 17th TCT Elite Select Challenge 2024
50 Zyzzyva Win 13-7 -13.33 19 9.09% Counts (Why) Aug 17th TCT Elite Select Challenge 2024
11 Doublewide Win 15-11 25.14 16 9.09% Counts Aug 18th TCT Elite Select Challenge 2024
13 Furious George Win 13-11 4.36 20 9.09% Counts Aug 18th TCT Elite Select Challenge 2024
14 Raleigh-Durham United Win 13-10 9.64 18 9.09% Counts Aug 18th TCT Elite Select Challenge 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.