() #45 Alamode (11-8)

1506.76 (18)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
208 Metro Win 13-6 -26.03 16 4.72% Counts (Why) Jun 29th Texas 2 Finger 2024
102 Sprawl Win 13-5 9.36 16 4.72% Counts (Why) Jun 29th Texas 2 Finger 2024
161 Firefly TX Win 13-6 -5.83 14 4.72% Counts (Why) Jun 29th Texas 2 Finger 2024
73 Texas Duffy Win 11-10 -4.1 6 4.72% Counts Jun 30th Texas 2 Finger 2024
87 BARNSTORM Win 12-10 -4.15 17 4.72% Counts Jun 30th Texas 2 Finger 2024
75 Brawl Win 12-7 15.41 28 4.72% Counts (Why) Jun 30th Texas 2 Finger 2024
43 Public Menemy Win 10-5 26.15 15 4.19% Counts (Why) Jun 30th Texas 2 Finger 2024
5 Sockeye Loss 8-15 5.42 22 5.3% Counts Jul 13th TCT Pro Elite Challenge West 2024
23 SoCal Condors Loss 13-15 4.32 21 5.3% Counts Jul 13th TCT Pro Elite Challenge West 2024
39 Trident Loss 9-13 -20.51 20 5.3% Counts Jul 13th TCT Pro Elite Challenge West 2024
53 Switchback Loss 10-15 -27.41 10 5.3% Counts Jul 14th TCT Pro Elite Challenge West 2024
79 Skipjack Win 15-11 6.78 19 5.3% Counts Jul 14th TCT Pro Elite Challenge West 2024
22 Mallard Loss 13-15 4.42 21 5.3% Counts Jul 14th TCT Pro Elite Challenge West 2024
40 Omen Loss 12-15 -16.11 19 5.95% Counts Jul 27th TCT Select Flight Invite East 2024
34 Phantom Win 13-11 19.45 20 5.95% Counts Jul 27th TCT Select Flight Invite East 2024
62 Colonels Win 14-10 17.58 19 5.95% Counts Jul 27th TCT Select Flight Invite East 2024
32 Lounar Loss 9-15 -24.69 19 5.95% Counts Jul 28th TCT Select Flight Invite East 2024
25 Phoenix Loss 12-13 6.45 21 5.95% Counts Jul 28th TCT Select Flight Invite East 2024
48 Kansas City Smokestack Win 13-11 13.4 18 5.95% Counts Jul 28th TCT Select Flight Invite East 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.