(109) #132 Villains (6-1)

694.55 (693)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
171 Alliance 2 Win 15-7 24.4 706 14.29% Counts (Why) Jun 21st Huntsville Huckfest 2025
187 Barefoot Win 15-7 -31.32 704 14.29% Counts (Why) Jun 21st Huntsville Huckfest 2025
185 Nocturnal Win 15-12 -71.06 705 14.29% Counts Jun 21st Huntsville Huckfest 2025
159 Ronin Win 15-9 42.4 697 14.29% Counts Jun 21st Huntsville Huckfest 2025
141 Battleship Win 15-12 34.3 714 14.29% Counts Jun 22nd Huntsville Huckfest 2025
89 WOMP Loss 10-15 -9.65 611 14.29% Counts Jun 22nd Huntsville Huckfest 2025
167 Second Nature Win 14-10 10.94 703 14.29% Counts Jun 22nd Huntsville Huckfest 2025
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.