(1) #87 BARNSTORM (10-9)

1184.86 (17)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
182 Dallas Delinquents Win 13-5 5.07 15 5.23% Counts (Why) Jun 29th Texas 2 Finger 2024
117 Rawhide Win 13-5 23.76 17 5.23% Counts (Why) Jun 29th Texas 2 Finger 2024
130 Riptide Win 13-6 19.64 15 5.23% Counts (Why) Jun 29th Texas 2 Finger 2024
45 Alamode Loss 10-12 4.62 18 5.23% Counts Jun 30th Texas 2 Finger 2024
43 Public Menemy Loss 9-12 0 15 5.23% Counts Jun 30th Texas 2 Finger 2024
137 Cowtown Cannons Win 10-8 -0.45 15 5.09% Counts Jun 30th Texas 2 Finger 2024
73 Texas Duffy Loss 8-10 -7.97 6 5.09% Counts Jun 30th Texas 2 Finger 2024
39 Trident Loss 7-15 -15.95 20 6.59% Counts (Why) Jul 27th TCT Select Flight Invite East 2024
9 GOAT** Loss 6-15 0 19 0% Ignored (Why) Jul 27th TCT Select Flight Invite East 2024
37 Cash Crop 2 Loss 8-12 -4.13 18 6.59% Counts Jul 27th TCT Select Flight Invite East 2024
51 baNC Win 12-11 29.36 20 6.59% Counts Jul 28th TCT Select Flight Invite East 2024
38 Oak Grove Boys Loss 8-14 -10.94 19 6.59% Counts Jul 28th TCT Select Flight Invite East 2024
39 Trident Win 12-10 43.19 20 6.59% Counts Jul 28th TCT Select Flight Invite East 2024
230 Deadwood** Win 13-0 0 18 0% Ignored (Why) Aug 17th RagnaRock24
138 Cookie Mon$terz Win 10-9 -12.58 19 7.84% Counts Aug 17th RagnaRock24
84 Dreadnought Loss 7-12 -42.71 16 7.84% Counts Aug 17th RagnaRock24
199 Golden Triangle Ultimate Win 11-5 -7.63 19 7.19% Counts (Why) Aug 17th RagnaRock24
117 Rawhide Loss 9-10 -25.04 17 7.84% Counts Aug 18th RagnaRock24
224 Supercell** Win 13-3 0 17 0% Ignored (Why) Aug 18th RagnaRock24
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.