(2) #75 Brawl (8-11)

1297.32 (28)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
166 Forge Win 13-3 3.17 16 4.47% Counts (Why) Jun 29th Texas 2 Finger 2024
86 Harvey Cats Win 13-5 22.96 15 4.47% Counts (Why) Jun 29th Texas 2 Finger 2024
186 San Antonio Warhawks** Win 13-3 0 15 0% Ignored (Why) Jun 29th Texas 2 Finger 2024
45 Alamode Loss 7-12 -14.55 18 4.47% Counts Jun 30th Texas 2 Finger 2024
58 Riverside Win 11-10 11.45 14 4.47% Counts Jun 30th Texas 2 Finger 2024
137 Cowtown Cannons Win 13-4 10.13 15 4.47% Counts (Why) Jun 30th Texas 2 Finger 2024
71 H.I.P Win 13-5 29.34 15 4.47% Counts (Why) Jun 30th Texas 2 Finger 2024
42 Beacon Loss 10-11 6.78 17 5.63% Counts Jul 27th TCT Select Flight Invite East 2024
38 Oak Grove Boys Loss 7-15 -19.78 19 5.63% Counts (Why) Jul 27th TCT Select Flight Invite East 2024
32 Lounar Loss 8-15 -13.74 19 5.63% Counts Jul 27th TCT Select Flight Invite East 2024
34 Phantom Loss 11-13 3.54 20 5.63% Counts Jul 28th TCT Select Flight Invite East 2024
124 Helots Win 12-5 15.22 41 5.4% Counts (Why) Jul 28th TCT Select Flight Invite East 2024
40 Omen Loss 13-15 2.45 19 5.63% Counts Jul 28th TCT Select Flight Invite East 2024
27 Fungi Loss 5-11 -12.17 12 6.14% Counts (Why) Aug 17th Ski Town Classic 2024
53 Switchback Loss 9-13 -17.61 10 6.7% Counts Aug 17th Ski Town Classic 2024
78 Sawtooth Win 12-11 6.43 17 6.7% Counts Aug 17th Ski Town Classic 2024
16 Shrimp Loss 6-13 -1.95 14 6.7% Counts (Why) Aug 18th Ski Town Classic 2024
41 ISO Atmo Loss 7-13 -21.93 35 6.7% Counts Aug 18th Ski Town Classic 2024
53 Switchback Loss 10-13 -11.12 10 6.7% Counts Aug 18th Ski Town Classic 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.