(4) #207 ELevate (6-13)

420.36 (14)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
103 Bird Loss 3-13 -0.76 13 4.54% Counts (Why) Jul 6th Heavyweights 2024
224 Mastodon Win 11-10 -5.63 13 4.54% Counts Jul 6th Heavyweights 2024
163 Mousetrap Loss 6-13 -15.97 12 4.54% Counts (Why) Jul 6th Heavyweights 2024
184 Skyhawks Loss 10-12 -5.8 13 4.54% Counts Jul 6th Heavyweights 2024
108 Impact Loss 7-11 4.88 15 4.42% Counts Jul 7th Heavyweights 2024
212 The Force Loss 10-11 -10.25 10 4.54% Counts Jul 7th Heavyweights 2024
215 Pixel Win 11-4 21.07 12 4.16% Counts (Why) Jul 7th Heavyweights 2024
153 Jabba Loss 10-15 -5.61 38 5.4% Counts Jul 27th Bid in the Bend 2024
123 Twist Loss 4-15 -5.09 18 5.4% Counts (Why) Jul 27th Bid in the Bend 2024
221 Thunderpants the Magic Dragon Win 14-11 5.62 15 5.4% Counts Jul 27th Bid in the Bend 2024
171 Toast! Loss 10-13 -7.06 11 5.4% Counts Jul 28th Bid in the Bend 2024
184 Skyhawks Loss 8-12 -18.54 13 5.4% Counts Jul 28th Bid in the Bend 2024
146 Trex Mix Loss 10-13 3.31 11 5.4% Counts Jul 28th Bid in the Bend 2024
233 Columbus Cohesion Win 14-7 13.62 12 6.06% Counts (Why) Aug 10th Motown Throwdown 2024
123 Twist Loss 5-15 -5.75 18 6.06% Counts (Why) Aug 10th Motown Throwdown 2024
180 Indiana Pterodactyl Attack Win 11-10 16.51 13 6.06% Counts Aug 10th Motown Throwdown 2024
129 Spectre Loss 4-15 -8.3 13 6.06% Counts (Why) Aug 11th Motown Throwdown 2024
156 Three Rivers Ultimate Club Loss 9-15 -11.88 10 6.06% Counts Aug 11th Motown Throwdown 2024
184 Skyhawks Win 12-8 35.94 13 6.06% Counts Aug 11th Motown Throwdown 2024
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.