() #106 Firefly (13-7)

997.97 (15)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
39 LIT Ultimate Loss 9-15 1.69 15 4.63% Counts Jun 15th Bay Area Ultimate Classic 2024
223 Quails Win 15-8 -12.44 34 4.63% Counts (Why) Jun 15th Bay Area Ultimate Classic 2024
144 Mango Win 12-9 7.87 16 4.63% Counts Jun 15th Bay Area Ultimate Classic 2024
138 Happy Cows Loss 7-12 -32.73 17 4.63% Counts Jun 15th Bay Area Ultimate Classic 2024
148 DR Loss 11-12 -15.9 17 4.63% Counts Jun 16th Bay Area Ultimate Classic 2024
229 Moonlight Ultimate** Win 13-5 0 62 0% Ignored (Why) Jun 16th Bay Area Ultimate Classic 2024
160 VU Win 14-6 15.73 5 4.63% Counts (Why) Jun 16th Bay Area Ultimate Classic 2024
206 Birds of Paradise Win 13-6 1.61 22 5.51% Counts (Why) Jul 6th Revolution 2024
223 Quails** Win 13-2 0 34 0% Ignored (Why) Jul 6th Revolution 2024
162 Spoiler Alert Win 12-6 15.99 21 5.36% Counts (Why) Jul 6th Revolution 2024
144 Mango Win 11-8 10.63 16 5.51% Counts Jul 6th Revolution 2024
70 American Barbecue Loss 7-15 -20.05 18 5.51% Counts (Why) Jul 7th Revolution 2024
64 Robot Loss 10-15 -10.6 13 5.51% Counts Jul 7th Revolution 2024
81 Sego Win 11-10 18.38 9 5.51% Counts Jul 7th Revolution 2024
148 DR Win 10-7 13.15 17 6.56% Counts Aug 3rd Flower Power 2024
127 Party Wave Win 11-10 1.56 8 6.94% Counts Aug 3rd Flower Power 2024
96 Karma Loss 8-9 -4.34 12 6.56% Counts Aug 3rd Flower Power 2024
102 Flagstaff Ultimate Win 13-11 17.69 12 6.94% Counts Aug 4th Flower Power 2024
116 Pushovers Win 9-5 30.5 12 5.96% Counts (Why) Aug 4th Flower Power 2024
122 Octonauts Loss 6-10 -38.24 10 6.37% Counts Aug 4th Flower Power 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.