() #39 LIT Ultimate (16-3)

1548.32 (15)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
106 Firefly Win 15-9 -1.62 15 4.43% Counts Jun 15th Bay Area Ultimate Classic 2024
144 Mango** Win 15-4 0 16 0% Ignored (Why) Jun 15th Bay Area Ultimate Classic 2024
223 Quails** Win 15-1 0 34 0% Ignored (Why) Jun 15th Bay Area Ultimate Classic 2024
229 Moonlight Ultimate** Win 15-2 0 62 0% Ignored (Why) Jun 15th Bay Area Ultimate Classic 2024
72 Classy Win 10-9 -8.63 27 4.43% Counts Jun 16th Bay Area Ultimate Classic 2024
57 Donuts Win 10-8 2.44 17 4.32% Counts Jun 16th Bay Area Ultimate Classic 2024
138 Happy Cows Win 15-8 -6.46 17 4.43% Counts (Why) Jun 16th Bay Area Ultimate Classic 2024
72 Classy Win 15-8 16.99 27 6.27% Counts (Why) Jul 27th TCT Select Flight Invite West 2024
53 Smack! Win 15-8 25.69 12 6.27% Counts (Why) Jul 27th TCT Select Flight Invite West 2024
2 Red Flag Loss 11-15 13.1 14 6.27% Counts Jul 27th TCT Select Flight Invite West 2024
57 Donuts Win 12-9 9.16 17 6.27% Counts Jul 28th TCT Select Flight Invite West 2024
13 MOONDOG Loss 11-13 2.21 13 6.27% Counts Jul 28th TCT Select Flight Invite West 2024
17 Spoke Loss 8-12 -14.51 15 6.27% Counts Jul 28th TCT Select Flight Invite West 2024
90 Fatal Attraction Win 15-9 5.81 11 7.46% Counts Aug 17th Cooler Classic 35
116 Pushovers Win 15-5 0.18 12 7.46% Counts (Why) Aug 17th Cooler Classic 35
84 No Touching! Win 15-12 -6.64 16 7.46% Counts Aug 17th Cooler Classic 35
103 Bird Win 15-6 4.51 13 7.46% Counts (Why) Aug 18th Cooler Classic 35
90 Fatal Attraction Win 15-13 -18.48 11 7.46% Counts Aug 18th Cooler Classic 35
116 Pushovers Win 15-12 -23.96 12 7.46% Counts Aug 18th Cooler Classic 35
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.