() #173 Crucible (8-9)

594.43 (14)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
110 Axolotls Loss 8-12 -2.27 12 4.87% Counts Jun 29th LVU’s Disc Days of Summer 2024
213 Voltage Win 13-7 14.86 16 4.87% Counts (Why) Jun 29th LVU’s Disc Days of Summer 2024
83 PS Loss 6-12 -0.4 16 4.74% Counts Jun 29th LVU’s Disc Days of Summer 2024
178 ColorBomb Win 9-7 11.32 19 4.47% Counts Jun 30th LVU’s Disc Days of Summer 2024
151 Heavy Flow Loss 9-12 -7.85 18 4.87% Counts Jun 30th LVU’s Disc Days of Summer 2024
109 Delabear Loss 6-11 -7.18 19 4.61% Counts Jun 30th LVU’s Disc Days of Summer 2024
226 Frostbite Win 15-6 10.82 11 6.14% Counts (Why) Jul 27th Bid in the Bend 2024
181 Prion Win 13-7 33.46 14 6.14% Counts (Why) Jul 27th Bid in the Bend 2024
146 Trex Mix Win 12-11 22.06 11 6.14% Counts Jul 27th Bid in the Bend 2024
123 Twist Loss 7-11 -8.27 18 5.98% Counts Jul 28th Bid in the Bend 2024
171 Toast! Loss 6-11 -31.84 11 5.81% Counts Jul 28th Bid in the Bend 2024
221 Thunderpants the Magic Dragon Win 12-8 3.86 15 6.89% Counts Aug 10th Motown Throwdown 2024
215 Pixel Win 11-9 -2.96 12 6.89% Counts Aug 10th Motown Throwdown 2024
129 Spectre Loss 7-14 -21.15 13 6.89% Counts Aug 10th Motown Throwdown 2024
123 Twist Loss 6-15 -19.49 18 6.89% Counts (Why) Aug 11th Motown Throwdown 2024
184 Skyhawks Win 15-8 37.52 13 6.89% Counts (Why) Aug 11th Motown Throwdown 2024
156 Three Rivers Ultimate Club Loss 7-15 -32.78 10 6.89% Counts (Why) Aug 11th Motown Throwdown 2024
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.