(3) #79 Scarecrow (11-8)

1197.36 (2)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
78 Bench Win 9-7 14.62 15 4.93% Counts Jun 29th Antlerlock 2024
56 Buffalo Lake Effect Loss 7-11 -17.61 16 5.23% Counts Jun 29th Antlerlock 2024
115 Lampshade Win 11-3 18.36 18 4.93% Counts (Why) Jun 29th Antlerlock 2024
78 Bench Win 9-7 14.62 15 4.93% Counts Jun 30th Antlerlock 2024
115 Lampshade Win 12-5 19.25 18 5.15% Counts (Why) Jun 30th Antlerlock 2024
91 Mashed Loss 8-13 -33.76 15 5.37% Counts Jun 30th Antlerlock 2024
69 Deadweight Win 11-8 27.09 0 6.03% Counts Jul 13th Boston Invite 2024
82 Heat Wave Loss 9-10 -9.4 11 6.03% Counts Jul 13th Boston Invite 2024
189 Rainbow Win 12-6 -7.51 81 5.86% Counts (Why) Jul 13th Boston Invite 2024
60 The Buoy Association Loss 8-11 -16.47 13 6.03% Counts Jul 13th Boston Invite 2024
95 Farm Show Win 12-7 24.77 15 6.03% Counts (Why) Jul 14th Boston Invite 2024
80 Obscure Loss 14-15 -8.52 12 6.03% Counts Jul 14th Boston Invite 2024
45 Wild Card Loss 4-13 -20.63 13 6.03% Counts (Why) Jul 14th Boston Invite 2024
193 Lobster Disque** Win 15-5 0 13 0% Ignored (Why) Aug 3rd Vacationland 2024
133 Red Fox Ultimate Win 15-5 20.57 19 7.17% Counts (Why) Aug 3rd Vacationland 2024
182 Replay** Win 15-5 0 3 0% Ignored (Why) Aug 3rd Vacationland 2024
69 Deadweight Loss 8-10 -15.43 0 6.97% Counts Aug 4th Vacationland 2024
80 Obscure Win 10-9 9.04 12 7.17% Counts Aug 4th Vacationland 2024
49 Zero Strategy Loss 5-9 -19.17 7 6.15% Counts Aug 4th Vacationland 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.