() #53 Smack! (14-4)

1367.42 (12)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
158 Garage Sale Win 13-7 -4.33 12 4.9% Counts (Why) Jun 22nd Eugene Summer Solstice 2024
30 Oregon Scorch Win 10-9 18.27 11 4.9% Counts Jun 22nd Eugene Summer Solstice 2024
168 Oregon Landslide Win 13-6 -6.74 6 4.9% Counts (Why) Jun 22nd Eugene Summer Solstice 2024
201 Drip** Win 15-4 0 17 0% Ignored (Why) Jun 23rd Eugene Summer Solstice 2024
130 Igneous Ultimate Win 15-7 5.68 4 4.9% Counts (Why) Jun 23rd Eugene Summer Solstice 2024
30 Oregon Scorch Loss 9-14 -12.55 11 4.9% Counts Jun 23rd Eugene Summer Solstice 2024
72 Classy Win 12-11 -0.35 27 6.53% Counts Jul 27th TCT Select Flight Invite West 2024
39 LIT Ultimate Loss 8-15 -26.84 15 6.53% Counts Jul 27th TCT Select Flight Invite West 2024
2 Red Flag Loss 9-15 16.94 14 6.53% Counts Jul 27th TCT Select Flight Invite West 2024
54 Lights Out Win 9-8 8.04 9 6.18% Counts Jul 28th TCT Select Flight Invite West 2024
67 Minnesota Star Power Win 11-9 9.76 15 6.53% Counts Jul 28th TCT Select Flight Invite West 2024
119 Seattle Soft Serve Win 12-7 6.44 14 6.53% Counts (Why) Jul 28th TCT Select Flight Invite West 2024
201 Drip** Win 13-2 0 17 0% Ignored (Why) Aug 10th Kleinman Eruption 2024
119 Seattle Soft Serve Win 13-6 13.58 14 7.33% Counts (Why) Aug 10th Kleinman Eruption 2024
74 Porch Bears Win 14-13 -0.44 15 7.33% Counts Aug 10th Kleinman Eruption 2024
70 American Barbecue Loss 13-14 -18.87 18 7.33% Counts Aug 11th Kleinman Eruption 2024
119 Seattle Soft Serve Win 15-7 13.58 14 7.33% Counts (Why) Aug 11th Kleinman Eruption 2024
135 Squid Inc. Win 13-11 -22.32 11 7.33% Counts Aug 11th Kleinman Eruption 2024
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.