() #70 TWISTED (3-9)

537.86 (81)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
82 Firewheel Win 9-5 14.89 83 7.47% Counts (Why) Jun 29th Texas 2 Finger 2024
22 FMP-PE** Loss 1-13 35.39 84 8.7% Counts (Why) Jun 29th Texas 2 Finger 2024
23 Vengeance** Loss 1-13 0 85 0% Ignored (Why) Jun 29th Texas 2 Finger 2024
38 Crush City Loss 2-11 -0.7 87 7.98% Counts (Why) Jun 30th Texas 2 Finger 2024
68 Inferno Win 11-6 51.46 84 8.23% Counts (Why) Jun 30th Texas 2 Finger 2024
45 San Antonio Problems Loss 4-10 -9.57 82 7.6% Counts (Why) Jun 30th Texas 2 Finger 2024
77 Huntsville Laika Win 12-5 60.82 80 11.81% Counts (Why) Aug 10th HoDown Showdown 2024
62 Magma Loss 6-10 -41.04 77 11.29% Counts Aug 10th HoDown Showdown 2024
33 Ozone** Loss 2-13 0 83 0% Ignored (Why) Aug 10th HoDown Showdown 2024
71 Sureshot Loss 5-13 -88.31 81 12.3% Counts (Why) Aug 10th HoDown Showdown 2024
62 Magma Loss 9-11 -10.59 77 12.3% Counts Aug 11th HoDown Showdown 2024
45 San Antonio Problems Loss 6-13 -16.33 82 12.3% Counts (Why) Aug 11th HoDown Showdown 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.