() #23 Vengeance (14-4)

1462.9 (85)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
82 Firewheel** Win 13-1 0 83 0% Ignored (Why) Jun 29th Texas 2 Finger 2024
68 Inferno Win 13-6 -18.54 84 5.86% Counts (Why) Jun 29th Texas 2 Finger 2024
45 San Antonio Problems Win 10-9 -19.7 82 5.86% Counts Jun 29th Texas 2 Finger 2024
70 TWISTED** Win 13-1 0 81 0% Ignored (Why) Jun 29th Texas 2 Finger 2024
38 Crush City Win 11-4 15.17 87 5.38% Counts (Why) Jun 30th Texas 2 Finger 2024
22 FMP-PE Loss 6-12 -32.25 84 5.7% Counts Jun 30th Texas 2 Finger 2024
9 BENT** Loss 4-15 0 90 0% Ignored (Why) Jul 13th TCT Pro Elite Challenge East 2024
21 Flight Win 13-12 14 88 6.58% Counts Jul 13th TCT Pro Elite Challenge East 2024
18 Nemesis Loss 7-15 -27.32 89 6.58% Counts (Why) Jul 13th TCT Pro Elite Challenge East 2024
46 Agency Win 15-6 10.07 83 6.58% Counts (Why) Jul 14th TCT Pro Elite Challenge East 2024
26 Siege Win 11-9 12.66 83 6.58% Counts Jul 14th TCT Pro Elite Challenge East 2024
19 Starling Ultimate Loss 11-12 3.34 89 6.58% Counts Jul 14th TCT Pro Elite Challenge East 2024
36 Outrage Win 15-5 22.48 85 7.38% Counts (Why) Jul 27th TCT Select Flight Invite East 2024
48 Shiver Win 15-6 8.56 83 7.38% Counts (Why) Jul 27th TCT Select Flight Invite East 2024
59 Stellar Win 15-9 -15.29 84 7.38% Counts Jul 27th TCT Select Flight Invite East 2024
39 Brooklyn Book Club Win 14-10 4.09 84 7.38% Counts Jul 28th TCT Select Flight Invite East 2024
29 Heist Win 11-10 -3.4 85 7.38% Counts Jul 28th TCT Select Flight Invite East 2024
35 Wicked Win 15-5 26.89 84 7.38% Counts (Why) Jul 28th TCT Select Flight Invite East 2024
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.