(1) #159 Amber (8-10)

725.11 (17)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
120 Dallas Nightfall Loss 6-10 -12.1 16 4.08% Counts Jun 15th Texas 2 Finger mixed
196 Goosebumps Loss 7-9 -22.03 15 4.08% Counts Jun 15th Texas 2 Finger mixed
187 Scoober Heroes Win 9-7 2.6 16 4.08% Counts Jun 15th Texas 2 Finger mixed
28 Public Enemy** Loss 5-15 0 15 0% Ignored (Why) Jun 16th Texas 2 Finger mixed
155 Moontower Loss 7-12 -22.35 17 4.44% Counts Jun 16th Texas 2 Finger mixed
167 New Orleans Boil Loss 7-12 -27.85 17 4.44% Counts Jun 16th Texas 2 Finger mixed
105 BUMS Loss 12-15 -1.69 17 6.28% Counts Jul 27th Midas Entanglement
131 Memphis STAX Loss 8-15 -28.22 17 6.28% Counts Jul 27th Midas Entanglement
195 Capital City Croissants Win 13-6 24.3 17 6.28% Counts (Why) Jul 27th Midas Entanglement
101 Barefoot Loss 10-14 -6.53 17 6.28% Counts Jul 28th Midas Entanglement
198 solAR Win 15-7 22.23 17 6.28% Counts (Why) Jul 28th Midas Entanglement
131 Memphis STAX Loss 10-14 -17.08 17 6.28% Counts Jul 28th Midas Entanglement
187 Scoober Heroes Win 11-5 28.12 16 6.86% Counts (Why) Aug 17th RagnaRock24
108 Impact Loss 6-9 -10.73 15 6.64% Counts Aug 17th RagnaRock24
211 Little Rock Social Club Win 10-6 8.18 16 6.86% Counts (Why) Aug 17th RagnaRock24
198 solAR Win 13-1 26.78 17 7.47% Counts (Why) Aug 18th RagnaRock24
222 QCO Win 12-5 4.26 16 7.17% Counts (Why) Aug 18th RagnaRock24
167 New Orleans Boil Win 9-4 34.36 17 6.18% Counts (Why) Aug 18th RagnaRock24
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.